Page 1 of 1

TEAM NEEDED

Posted: Wed Jul 21, 2004 10:08 pm
by Madcow
hello, Axem and myself have been putting together a project for ce, but we need people willing to join and help. we need various positions filled. if you are at all interested in joining please pm me on these forums, thanks =)

Posted: Thu Jul 22, 2004 11:08 am
by HoboRockAssassin
ill help with skinning if u want
right now im on the GTA project but the skinning wont be done till after the building layout is finished (barely even started yet, HUGE CITY)
i can also model a little bit in 3ds max 6
im kind of new to it but i could help out the real modeler if he has too much work

Posted: Thu Jul 22, 2004 11:25 am
by Burnination
i can be a modeller...and maybe a skinner.. if mike(oldfaq) ever teaches me howto unwrap uvw in 3dsmax 6

yeah..im usin 3dsmax 6
stuff ive done..
http://www.halomods.com/forums/viewtopic.php?t=11890
http://www.halomods.com/forums/viewtopic.php?t=12737
^kinda sucks..(model wise)
http://www.halomods.com/forums/viewtopic.php?t=11994

also i can help with making the map...i am currently working on one of my own :) (but it wont be as good as this proj.)

Posted: Tue Jul 27, 2004 6:55 am
by [users]axem
5 dasy later possably 2 people..... we need more.here are open spots:
1 skinner.
1. modeler.(that can make good weapen models& base models that work)
1 bug/glitch fixer
0 beta testers
1 tool master
........... ill update these when i can. i will also post them over at the other site.

--------------------------------
Mapper-
skinner-madcow
skinner-hobo
modeler-burnimation
modeler-cczandi
modler-knave
bug/glitch fixer-
tool master-
tag maker-axem

Posted: Wed Jul 28, 2004 5:35 pm
by [users]axem
id have better luck jumping of a cliff requriting a team.........

Posted: Wed Jul 28, 2004 7:07 pm
by Seki Ryuu
so r beta testers closed?

Posted: Wed Jul 28, 2004 7:42 pm
by [users]axem
yes

Posted: Mon Aug 02, 2004 8:06 am
by Madcow
edited

Posted: Mon Aug 02, 2004 9:09 am
by [users]axem
MADCOW. SINCE WHEN WAS IT A BOX MAP?!?!?!?!?!?!?!?!?!?!
ITS A DESTROYED NEW MOMBASA DOWNTOWN DETROYED LIKE PLACE. NOT A BIG BOX!!!!!!!!!!
dont worry about him. (hes banned hheheheh) j/k
but he meant a blown to hell city. and madcow how many times od i have to tell you? my 3ds max was a full autherized vertion and it expires after 3 months.(y does it expire?!?!)

Posted: Mon Aug 02, 2004 10:18 am
by HoboRockAssassin
Mapper- axem
skinner-madcow
skinner-
modeler-
bug/glitch fixer-
tool master-


ok so im not on this team??
ok whatever

Posted: Mon Aug 02, 2004 12:57 pm
by [users]axem
i havnt updated it

Posted: Tue Aug 03, 2004 6:10 am
by SilverStone641
i WOULD join, but this team seems so dysfunctional, i doubt it could accomplish anything.

Posted: Tue Aug 03, 2004 8:59 am
by [users]axem
belive it or not. we have done more than you think. we already got a lot accomplisshed. but we still havnt put a dent into it.

and anyways i wouldnt wont you in the team anyway.
and i bet everyone would love a halo3. (where did that come from?!?!) so stick around. we aint buyin a site for nothing.

Posted: Tue Aug 03, 2004 4:24 pm
by [users]axem
cause i like to help. yeah i help knave knave helps me. catch the drift? knave got me into elites for ahwile and thats when we joined modding forces. as we typed knave is prepering his next suprise. yesdrowegn. descramble that and walla theres a surprice. but dont say the answer.
we kinda are making progress right now. we got ********** ready for *** and the *************. hek y dotn i just make a random update?

Posted: Wed Aug 04, 2004 1:44 am
by Joe_1
now it comes to it im pretty crap at modding so...can i b a bete tester?? :D

Posted: Wed Aug 04, 2004 5:16 am
by [users]axem
BETA TESTERS ARE CLOSED.did every one get that? and the ************ crap is (no offence and not to flame) my way of saying your not supsta know this so f**k off.. alright ill use frankies favorite word with halo2 updates. *censored*

team

Posted: Fri Aug 06, 2004 9:37 am
by themacawguy
i can help but only problem is i model with maya 6 but i can export it to .3ds and .obj format so u guys can import in max

Posted: Fri Aug 06, 2004 1:15 pm
by [users]axem
thats no problem your in. i could us ea little help on a gun turret