MODERN COMBAT

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Nitemare





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Post by Nitemare »

so y have them if they dont work?
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SnaFuBAR





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Post by SnaFuBAR »

i don't think you understand... tanktraps S T O P tanks.
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Nitemare





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Post by Nitemare »

lol i got that but it sounded like they didnt from wat the other person said.
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cooldude5990





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Post by cooldude5990 »

i think he said in the game tanks could drive over them but snafs talking about in real life
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TomClancey





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Post by TomClancey »

Yes, thats what I meant, like the halo tanks could drive over just about anything, so I'm just saying, I hope the tanks in your mod will not be able to drive over them. Maybe I should have worder my post better...
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SnaFuBAR





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Post by SnaFuBAR »

there won't be any vehicles in this map. it's so cut-off from point to point that you'd be limited to foot movement anyways.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
In Nomine Dole





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Post by In Nomine Dole »

Halo tanks can only drive over things that are, for the most part, rounded off at top [not studded].
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Corvette19




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Post by Corvette19 »

aww man that would be cool if u have a few custom vehicles like an assault vehicle (like warthog) but real
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Post by Doctor »

I know it just adds up polies, but could there possibly be some bolts added around the center of those tank traps? Or possibly they will be in the skin?

Other then that, looks great. When you get them skinned, you could seriously do a sweet render with those and the tank.
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SnaFuBAR





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Post by SnaFuBAR »

details will be in the skin.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Caboose{SE} »

corvette19 wrote:aww man that would be cool if u have a few custom vehicles like an assault vehicle (like warthog) but real
BRILLIANT!!! OH MY GOD SNAF WHY DIDN'T WE THINK OF CUSTOM VEHICLES!!!

FUCKING READ!!!!!!! christ....

ANYWAY...everything has new physics...thus the term "total conversion" so. tank rolling over the barricades should not be an issue. don't worry so much about enclosing the city, it is well taken care of
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Gabblu





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Post by Gabblu »

when can we expect to see it released?
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rentafence





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Post by rentafence »

Gabblu wrote:when can we expect to see it released?
When its done. How are you gonna close off the city? Piles of rubble blocking the roads?
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Post by Caboose{SE} »

pretty much the idea, yea. various debris, rubble, and as you saw hedgehogs and barbed wire.
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SnaFuBAR





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Post by SnaFuBAR »

rentafence wrote:
Gabblu wrote:when can we expect to see it released?
When its done. How are you gonna close off the city? Piles of rubble blocking the roads?
large concrete wall baracades (mostly), rubble, tanktraps and barbed wire.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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SnaFuBAR





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Post by SnaFuBAR »

here's some update

[quote="Wh
Last edited by SnaFuBAR on Tue Feb 27, 2007 5:13 pm, edited 1 time in total.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
metkillerjoe




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Post by metkillerjoe »

^Win.
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TomClancey





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Post by TomClancey »

Like I said over at GBX nice stuff.
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rentafence





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Post by rentafence »

Alright, I have a question. Why the hell do you have two Modern Combat
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SnaFuBAR





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Post by SnaFuBAR »

the hell are you talkin about?? there's only one modern combat mod.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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