Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Nitemare
Posts: 278 Joined: Sun Oct 22, 2006 5:01 am
Location: USA
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by Nitemare » Fri Feb 23, 2007 11:35 am
so y have them if they dont work?
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Feb 23, 2007 11:39 am
i don't think you understand... tanktraps S T O P tanks.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Nitemare
Posts: 278 Joined: Sun Oct 22, 2006 5:01 am
Location: USA
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by Nitemare » Fri Feb 23, 2007 11:40 am
lol i got that but it sounded like they didnt from wat the other person said.
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
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by cooldude5990 » Fri Feb 23, 2007 12:34 pm
i think he said in the game tanks could drive over them but snafs talking about in real life
TomClancey
Posts: 2565 Joined: Sat Jan 28, 2006 6:49 am
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by TomClancey » Fri Feb 23, 2007 12:44 pm
Yes, thats what I meant, like the halo tanks could drive over just about anything, so I'm just saying, I hope the tanks in your mod will not be able to drive over them. Maybe I should have worder my post better...
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Feb 23, 2007 12:49 pm
there won't be any vehicles in this map. it's so cut-off from point to point that you'd be limited to foot movement anyways.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
In Nomine Dole
Posts: 242 Joined: Fri Jun 16, 2006 12:44 pm
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by In Nomine Dole » Fri Feb 23, 2007 12:50 pm
Halo tanks can only drive over things that are, for the most part, rounded off at top [not studded].
Signed:
X___In Nomine Dole _ _
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
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by Corvette19 » Fri Feb 23, 2007 1:13 pm
aww man that would be cool if u have a few custom vehicles like an assault vehicle (like warthog) but real
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Doctor
Posts: 567 Joined: Sun Nov 27, 2005 5:48 pm
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by Doctor » Fri Feb 23, 2007 5:50 pm
I know it just adds up polies, but could there possibly be some bolts added around the center of those tank traps? Or possibly they will be in the skin?
Other then that, looks great. When you get them skinned, you could seriously do a sweet render with those and the tank.
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You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Feb 23, 2007 6:20 pm
details will be in the skin.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
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by Caboose{SE} » Fri Feb 23, 2007 6:41 pm
corvette19 wrote: aww man that would be cool if u have a few custom vehicles like an assault vehicle (like warthog) but real
BRILLIANT!!! OH MY GOD SNAF WHY DIDN'T WE THINK OF CUSTOM VEHICLES!!!
FUCKING READ!!!!!!! christ....
ANYWAY...everything has new physics...thus the term "total conversion" so. tank rolling over the barricades should not be an issue. don't worry so much about enclosing the city, it is well taken care of
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
Gabblu
Posts: 7 Joined: Sun Feb 04, 2007 12:36 pm
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by Gabblu » Sat Feb 24, 2007 10:55 am
when can we expect to see it released?
rentafence
Posts: 268 Joined: Thu Sep 22, 2005 5:43 pm
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by rentafence » Sat Feb 24, 2007 9:41 pm
Gabblu wrote: when can we expect to see it released?
When its done. How are you gonna close off the city? Piles of rubble blocking the roads?
Caboose{SE}
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by Caboose{SE} » Sat Feb 24, 2007 10:41 pm
pretty much the idea, yea. various debris, rubble, and as you saw hedgehogs and barbed wire.
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Feb 25, 2007 12:06 am
rentafence wrote: Gabblu wrote: when can we expect to see it released?
When its done. How are you gonna close off the city? Piles of rubble blocking the roads?
large concrete wall baracades (mostly), rubble, tanktraps and barbed wire.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Tue Feb 27, 2007 1:50 am
here's some update
[quote="Wh
Last edited by
SnaFuBAR on Tue Feb 27, 2007 5:13 pm, edited 1 time in total.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
TomClancey
Posts: 2565 Joined: Sat Jan 28, 2006 6:49 am
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by TomClancey » Tue Feb 27, 2007 1:19 pm
Like I said over at GBX nice stuff.
rentafence
Posts: 268 Joined: Thu Sep 22, 2005 5:43 pm
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by rentafence » Tue Feb 27, 2007 3:54 pm
Alright, I have a question. Why the hell do you have two Modern Combat
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Tue Feb 27, 2007 5:14 pm
the hell are you talkin about?? there's only one modern combat mod.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D