Headlong CE.... stay tuned for updates!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

Very good. Did you extract the vehicle too?
crimson4245





Posts: 714
Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums

Post by crimson4245 »

The Spartan! wrote:I've got 2 pics for you....
riiiggghht, and that map is....

whoooo good job on the ripping!!!
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
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Post by OxYgEn »

Last edited by OxYgEn on Sat Feb 05, 2005 7:19 am, edited 2 times in total.
Animated Sig and over 3 lines of text. Read the rules before reposting.
hitmanbob





Posts: 365
Joined: Tue Aug 10, 2004 9:41 am
Location: here

Post by hitmanbob »

omg, is that ur guys bsp or is that just some dude who got a ripped version. its god at all but my eyes....they burn
KiLLa_187





Posts: 84
Joined: Fri Jun 18, 2004 11:29 am

Post by KiLLa_187 »

how did u get that ATV model?
hey since u made that Battle Rifle.
Tell me this, how did u get ur ammo counter to work?
I hope those aren't my tags..
cg





Posts: 53
Joined: Mon Oct 04, 2004 6:17 pm
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Post by cg »

i have my ways of getting the models from the back of the source, and then the counter is easy.

in 3ds max you apply a shader to your first number like this:

numbers1

then the second number:

numbers

then in Guerilla, make a tag called numbers and both will talk to the one shader correctly.
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