YOYORAST ISLAND: Potentialy, the best map ever made but...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
FReAK





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Post by FReAK »

...omg i hate you for being able to map so well. its not fair. i cant even get my gmax to work i never get an email with teh registration code it is so sux0rs. I cant wait for this to be released it looks so awsome!!!!!!!1111oneoneoneoneone
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Post by yoyorast »

I couln'd resist to rework the model in order to have it "smoother" (with less angles) means more esthetic... Most of you probably won't see the diference on these pictures but believe me it has been a :p Huge huge huge work :p but I'm sure it will be better looking once in game. I also added a passage that crosses the the entire map under the water(don't look for it on the pictures)... this is to prevent guys falling from the montain in the water and reach directly the beach through the water (too easy) : they will fall in this passage.... and will have to take the correct path : passing trough one of the 2 ways (see the last picture on each side of the base's Island) going up inside the center of the montain where they'll rejoin the rouned tunnel (first tunnel you pass through)... :crazy: Sorry my english is terrible...
There is now 10150 polygons... I won't work on the model further more (I'll try not to...), now it's up to Taco to exprim his talent... and I just had new from him: Of course he is very busy but will start to work on the map in the next days so things are going to go forward :cool: :D(hopefully) :crazy:

The next 2 pictures are ramps and towers free to better see the ground, you can also see well the 2 respawn places for "the way to go by feet" (1rst pic)...
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For example the entrance of the tunnel is a lot more rounded than before..
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incredible: The first beach with grass on it :lol: :lol: :lol: :wink:
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The base of the Island is now like stretched...
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YO!
Last edited by yoyorast on Mon Oct 04, 2004 4:29 pm, edited 2 times in total.
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Locke




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Post by Locke »

Pics keep getting better lol.Really cant wait for this.
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FReAK





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Post by FReAK »

... amazing work. hope taco can finish his part soon cus i really cant wair for this!!!
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Locke




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Post by Locke »

first day it comes out,Im putting it in my dedicated server mapcycle.
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yoyorast




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Post by yoyorast »

Yomama wrote:first day it comes out,Im putting it in my dedicated server mapcycle.
This is so :D :D :D THank you

Hope we'll play it on your server soon!
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Post by [users]Headshot45 »

whens it going to be out tho?
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Post by yoyorast »

Headshot45 wrote:whens it going to be out tho?
You should ask Suprem Taco on gearbox forums, he is putting all this in game...

Ps: we made a good team in the hog on faith2 map... I like this map.... by the way who made it? someone knows?
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Post by [users]Headshot45 »

Physician made the map faith 2 and 1 i believe..... cant wait to play this map!
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Post by insanio »

may i suggest sticking some pelicans in or somthing?
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FReAK





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Post by FReAK »

noooo that defeats the whole purpose of the map!!! You're not supposed to the enemies base while they have to drive around the twists and turns to get their flag back!!!! its supposed to be drive around to the base or run to their base NOT FLY TO IT!!!!!!
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Post by yoyorast »

insanio wrote:may i suggest sticking some pelicans in or somthing?
Freak said it all... So no banshee or pelican but 4 or 6 or 8 hogs (we'll see when betatesting how many are needed) and 1 tank.

YO
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Post by Tack122 »

how about 1 tank per team... that would be more fair
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Post by yoyorast »

tack122 wrote:how about 1 tank per team... that would be more fair
I'm not sure, I wanted to have only one tank to approch the same game' strategie as in Wartorn Cove (I like this map very much).... but again we'll see it when betatesting

YO
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Post by Master Chief1 »

so when should this be finished? me want to play it :twisted:
http://www.freewebs.com/sinclanhalo
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1337_1337





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Post by 1337_1337 »

I recomend on the ramps that you should make small edges so they dont fall off so easliy unless its like 4 times wider than the hogs gj.

And if ppl fall off with hogs or somethign to the bottom of the level almost, you should put alot of teleporters to get to a higher level.

And put some smoothing groups on the low poly areas to make it looks smooth its helps alot.

Great map man I really would play this map unlike a lot others that have been released! :lol: :D
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Post by Tack122 »

hows it coming?
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Post by ExileLord »

Man I want this map to come out.

It would be competing with zanzibar.
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Post by yoyorast »

1337_1337 wrote:I recomend on the ramps that you should make small edges so they dont fall off so easliy unless its like 4 times wider than the hogs gj.
Yeah maybe you are right on this one... but I think for the moment I'd put these small edges only on the (not the 2 rounded ramps but...) the 3rd one wich is less large and where you have more chances to fall... for the other ramps I don't think it's too hard not to fall and... well people have to learn to drive! :lol:
And if ppl fall off with hogs or somethign to the bottom of the level almost, you should put alot of teleporters to get to a higher level.
This is already done... and also you can higher level with hogs by passing through the 2 little tunnels (wich you can see the entances on the last picture, on both sides of the island's base)
And put some smoothing groups on the low poly areas to make it looks smooth its helps alot.
With my poor english I'm sorry to say that I don't understand this sentence...

YO[/quote]
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Post by Spartan Foods »

wow a beautiful map.. I wana play that. u better hurry dude

gj keep up the good work!
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