YOYORAST ISLAND: Potentialy, the best map ever made but...
I couln'd resist to rework the model in order to have it "smoother" (with less angles) means more esthetic... Most of you probably won't see the diference on these pictures but believe me it has been a :p Huge huge huge work :p but I'm sure it will be better looking once in game. I also added a passage that crosses the the entire map under the water(don't look for it on the pictures)... this is to prevent guys falling from the montain in the water and reach directly the beach through the water (too easy) : they will fall in this passage.... and will have to take the correct path : passing trough one of the 2 ways (see the last picture on each side of the base's Island) going up inside the center of the montain where they'll rejoin the rouned tunnel (first tunnel you pass through)... :crazy: Sorry my english is terrible...
There is now 10150 polygons... I won't work on the model further more (I'll try not to...), now it's up to Taco to exprim his talent... and I just had new from him: Of course he is very busy but will start to work on the map in the next days so things are going to go forward (hopefully) :crazy:
The next 2 pictures are ramps and towers free to better see the ground, you can also see well the 2 respawn places for "the way to go by feet" (1rst pic)...
For example the entrance of the tunnel is a lot more rounded than before..
incredible: The first beach with grass on it
The base of the Island is now like stretched...
YO!
There is now 10150 polygons... I won't work on the model further more (I'll try not to...), now it's up to Taco to exprim his talent... and I just had new from him: Of course he is very busy but will start to work on the map in the next days so things are going to go forward (hopefully) :crazy:
The next 2 pictures are ramps and towers free to better see the ground, you can also see well the 2 respawn places for "the way to go by feet" (1rst pic)...
For example the entrance of the tunnel is a lot more rounded than before..
incredible: The first beach with grass on it
The base of the Island is now like stretched...
YO!
Last edited by yoyorast on Mon Oct 04, 2004 4:29 pm, edited 2 times in total.
-
- Posts: 12
- Joined: Mon Sep 27, 2004 12:22 pm
- Location: a box... my house blew away DAMN HURICANES! Florida suks
-
- Posts: 12
- Joined: Mon Sep 27, 2004 12:22 pm
- Location: a box... my house blew away DAMN HURICANES! Florida suks
-
- Posts: 163
- Joined: Wed Sep 08, 2004 12:35 pm
- Location: look behind you
- Contact:
I recomend on the ramps that you should make small edges so they dont fall off so easliy unless its like 4 times wider than the hogs gj.
And if ppl fall off with hogs or somethign to the bottom of the level almost, you should put alot of teleporters to get to a higher level.
And put some smoothing groups on the low poly areas to make it looks smooth its helps alot.
Great map man I really would play this map unlike a lot others that have been released!
And if ppl fall off with hogs or somethign to the bottom of the level almost, you should put alot of teleporters to get to a higher level.
And put some smoothing groups on the low poly areas to make it looks smooth its helps alot.
Great map man I really would play this map unlike a lot others that have been released!
Man I want this map to come out.
It would be competing with zanzibar.
Damn leakers...
It would be competing with zanzibar.
Damn leakers...
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
Yeah maybe you are right on this one... but I think for the moment I'd put these small edges only on the (not the 2 rounded ramps but...) the 3rd one wich is less large and where you have more chances to fall... for the other ramps I don't think it's too hard not to fall and... well people have to learn to drive!1337_1337 wrote:I recomend on the ramps that you should make small edges so they dont fall off so easliy unless its like 4 times wider than the hogs gj.
This is already done... and also you can higher level with hogs by passing through the 2 little tunnels (wich you can see the entances on the last picture, on both sides of the island's base)And if ppl fall off with hogs or somethign to the bottom of the level almost, you should put alot of teleporters to get to a higher level.
With my poor english I'm sorry to say that I don't understand this sentence...And put some smoothing groups on the low poly areas to make it looks smooth its helps alot.
YO[/quote]