WIP - Church
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- TomClancey
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- TomClancey
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Good news, I'm halfway done with the polygon reduction and it's working. I'm also having to redesign the ground floor entrance to the red base, since at certain angles the portalling allows all of it to be visible, which obviously worsens this problem. (sorry if you don't know what I'm talking about, my last couple of posts seem to have been deleted in the forum change)
In the meantime here's an interview asking about various Halo CE stuff:
http://modthebox.jconserv.net/viewtopic.php?t=29
In the meantime here's an interview asking about various Halo CE stuff:
http://modthebox.jconserv.net/viewtopic.php?t=29
- TomClancey
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- TomClancey
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Back in business at last. Retexturing everything that was taken apart took ages and the 'something new' is just dispensing with the red base's ground floor entrance to the main room and using teleporters instead, so that less polys are visible.
Now I need to decide what to do with the section that the MC is standing on in the pic, without introducing to many new polys. More pics and updates with progress of this coming soon.
Last edited by CrowPath on Tue Feb 27, 2007 2:06 pm, edited 1 time in total.
- TomClancey
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Phew, that took ages. As you can see I've introduced a new covered section on the ground floor underneath the balcony. It makes taking the lower route less of a death trap and actually uses a lot less polygons than the pillars that were originally there. I've inserted a couple of new cubemaps too, though I'll need to make a couple more and tweak other stuff. But that's nearly it; almost time to move on to the final basement section.
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- TomClancey
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- Butt Cancer
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- Location: Kicking Ass in Canada with my best freind Chuck Norris!