WIP - Church

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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V0Lt4Ge




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Post by V0Lt4Ge »

Negative, it was only on Users.
Stradex_522





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Post by Stradex_522 »

The only thing I would change is the name. Church doesn't do this map justice. :)
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TomClancey





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Post by TomClancey »

Uhm...yes it does. The map is based of a church design. Just with alot of twist, and to me looks like from the medievil ages. :P
Jordan





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Post by Jordan »

Cathedral?
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TomClancey





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Post by TomClancey »

Sorta, but I doubt a cathedral has a gateway to hell xD. Also, it just looks less modern in some aspects. Like the torches, and the really old looking basement etc. but still by-far the best CE map to ever frace Halo.
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Post by tombomb318 »

:o 9 days till its been 1 year in the makeing... this is the most sexy map that i have ever seen... i hope i can be as good as a maper as u are :oops:
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CrowPath




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Post by CrowPath »

Good news, I'm halfway done with the polygon reduction and it's working. I'm also having to redesign the ground floor entrance to the red base, since at certain angles the portalling allows all of it to be visible, which obviously worsens this problem. (sorry if you don't know what I'm talking about, my last couple of posts seem to have been deleted in the forum change)

In the meantime here's an interview asking about various Halo CE stuff:
http://modthebox.jconserv.net/viewtopic.php?t=29
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TomClancey





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Post by TomClancey »

Like I said over at GBX, good job, hope to see the whole problem getting resolved.
taterSALAD





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Post by taterSALAD »

Ummm, you need to UVW map it...
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TomClancey





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Post by TomClancey »

How do you know he hasn't? I'm sure that has nothing do with the problem. I'm also sure you have know-idea what the problem is or even how to fix it.
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CrowPath




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Post by CrowPath »

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Back in business at last. Retexturing everything that was taken apart took ages and the 'something new' is just dispensing with the red base's ground floor entrance to the main room and using teleporters instead, so that less polys are visible.

Now I need to decide what to do with the section that the MC is standing on in the pic, without introducing to many new polys. More pics and updates with progress of this coming soon.
Last edited by CrowPath on Tue Feb 27, 2007 2:06 pm, edited 1 time in total.
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Jordan





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Post by Jordan »

Looking good.
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Titusz




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Post by Titusz »

*go crow,go crow*
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TomClancey





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Post by TomClancey »

Good job, hope to see more updates from you.
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CrowPath




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Post by CrowPath »

Image

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Phew, that took ages. As you can see I've introduced a new covered section on the ground floor underneath the balcony. It makes taking the lower route less of a death trap and actually uses a lot less polygons than the pillars that were originally there. I've inserted a couple of new cubemaps too, though I'll need to make a couple more and tweak other stuff. But that's nearly it; almost time to move on to the final basement section.
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babelfish





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Post by babelfish »

woo!!! I can't wait ^o^
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Post by fishface617 »

CrowPath wrote:almost time to move on to the final basement section.
Yay, I'm glad to see you're making progress.
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TomClancey





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Post by TomClancey »

Like I said over at GBX great stuff.
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Butt Cancer





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Post by Butt Cancer »

love it, love you
looks amazing
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Lowallyn





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Post by Lowallyn »

wow when this comes out. wow.
hopefully my computer doesnt explode because of the excessive WOW.
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