Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Caboose{SE}
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by Caboose{SE} » Thu Jan 24, 2008 4:10 pm
stock should not be separate from the rest of the gun. it can all be one mesh. not much completed yet to properly judge, but seems like you have the right idea.
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
Guest
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by Guest » Thu Jan 24, 2008 4:29 pm
hell_knight wrote: lmao round handle wtf
its not supposed to be boxy like halo 1? is it?
if so then i can has halo3 fire?
i got n=moar progress i thought 3ds deleted it agian T_T but it was in my 3ds 8 not 2008 so yeah i didnt start working on it till now (friday january 25) cause i just found it so yeah here is a pic of whats here so far.;
Guest
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by Guest » Fri Feb 01, 2008 10:12 pm
update sry i have to restart agian due to corruption of file because of my carless self. wich sucks. alot. and i meen alot.A TON. OMG IM PISSED.
well....
*cough*
edit: moar:
edit:edit: another:
ignore that thing in background it was another model i was doing. and i imported it instead of something else i needed. and i didnt want to delete. as it was a place holder for the clip.
Guest
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by Guest » Sat Feb 02, 2008 4:42 pm
ZOMG ZOMG ZOMG almost finished with this part.:
guest must sign up to see updates
looks fun to use. OMG I CANT WAIT TILL I FINISH WOOT WOOT!
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OMG OMG OMG OMG OMG.png (259.35 KiB) Viewed 2664 times
Cryticfarm
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by Cryticfarm » Sat Feb 02, 2008 5:34 pm
I see some nonplanars and some smoothing errors.
Guest
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by Guest » Sat Feb 02, 2008 5:41 pm
non planars where?
grab an image and show me.
fixed up some small stuff.
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Feb 02, 2008 7:35 pm
render a .jpg of your assault rifle and i'll show you the errors.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Guest
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by Guest » Wed Feb 06, 2008 3:19 pm
well srry i havent been posting for a while and stuff but i fixed up some stuff reduced the large ammount of verts i had and have
had: 1678
have: 448
pic:
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Cryticfarm
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by Cryticfarm » Wed Feb 06, 2008 3:23 pm
You turned on smoothing when you saved it as a jpeg.
Guest
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by Guest » Wed Feb 06, 2008 3:51 pm
sorry about htat:
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InvaderVeex
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by InvaderVeex » Wed Feb 06, 2008 4:16 pm
Looking Good. One of the best AR models I've seen.
Guest
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by Guest » Wed Feb 06, 2008 4:23 pm
thanx.
now that u think of it i have never seen a custom assault rifle model besides CMT's and H3T's and it is one of the cooloest guns in my oppinion.
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InvaderVeex
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by InvaderVeex » Wed Feb 06, 2008 5:44 pm
So far, only CMT's SPV2 AR has a new model (everything else default) , and H3t's is default.
flyinrooster
Posts: 125 Joined: Sat Feb 25, 2006 5:07 pm
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by flyinrooster » Wed Feb 06, 2008 7:01 pm
What's going on with that ammo counter? It's loaded with ugly non-planars with no smoothing whatsoever.
Not to mention it is inaccurate.
N\A
Guest
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by Guest » Wed Feb 06, 2008 7:30 pm
im still fixing it.
InvaderVeex
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by InvaderVeex » Wed Feb 06, 2008 7:35 pm
And it's custom, of course there will always be inaccuracies.
Doom
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by Doom » Thu Feb 07, 2008 1:03 am
I made the CMT rifle
.
As for yours, I am confused as to why there is something like a 'Cover' for the shroud part of the gun.
Can't say I remember seeing that at all when i modeled mine. But then again, I had to make it before Beta was even out.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Cryticfarm
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by Cryticfarm » Thu Feb 07, 2008 6:29 am
Notice the little triangles around the display and some other places? Those are non-planars.
Guest
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by Guest » Thu Feb 07, 2008 12:28 pm
idk how to get rid of non planars!! how??
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Feb 07, 2008 2:34 pm
InvaderVeex wrote: And it's custom, of course there will always be inaccuracies.
that's no excuse. inaccuracies reflect skill level.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D