Weld tool. Under editable meshDoctor wrote: I don't know how to merge objects, so it is a bunch of seperate peices.
Covenant City [IMG]
For gmax? I can't find it.nsilva wrote:Weld tool. Under editable meshDoctor wrote: I don't know how to merge objects, so it is a bunch of seperate peices.

Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
In 3ds yes in gmax it shoud be ill go check.Doctor wrote:For gmax? I can't find it.nsilva wrote:Weld tool. Under editable meshDoctor wrote: I don't know how to merge objects, so it is a bunch of seperate peices.
Knew it would be and yes.
If you dont know what editable mesh is you go to your 3d mesh right click go to convert to and then editable mesh go down on the right to Edit geomitry and itll be there its a button and it says weld. You have to be on a type like face or veretex for it to be useable
Sig file size too high.
no, i plane modeled. i don't delete faces and drag vertexes at all. i find the general shape on the ground, and extrude the edges accordingly. i'll do one detail at a time, such as the hollowed area in the wall, rather than wall and hole at the same time. actually, i did the converse, i did the wall, and left a hole, then modeled the hole.Doctor wrote: Did you get the shape of the pillars by face deleting and vertex dragging, Snaf?
I used the drag vertex, and the mirror tool.
I don't know how to merge objects, so it is a bunch of seperate peices. (If someone could tell me how to merge objs, that would be great)
drag vertex

if you want to merge objects, select one, then find the "attach" button under your edit list. then use target weld to close the gaps, or, use create poly to seal it.
if i have time, i'll show you how i got certain parts to work out the way they did. keep practicing. covenant architecture can be very tricky, especially for beginning modelers like yourself.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Vertex dragging and face deleting is better for beginers.SnaFuBAR wrote:no, i plane modeled. i don't delete faces and drag vertexes at all. i find the general shape on the ground, and extrude the edges accordingly. i'll do one detail at a time, such as the hollowed area in the wall, rather than wall and hole at the same time. actually, i did the converse, i did the wall, and left a hole, then modeled the hole.Doctor wrote: Did you get the shape of the pillars by face deleting and vertex dragging, Snaf?
I used the drag vertex, and the mirror tool.
I don't know how to merge objects, so it is a bunch of seperate peices. (If someone could tell me how to merge objs, that would be great)
drag vertexmeh. use extrude, and use it on the edge selection.
if you want to merge objects, select one, then find the "attach" button under your edit list. then use target weld to close the gaps, or, use create poly to seal it.
if i have time, i'll show you how i got certain parts to work out the way they did. keep practicing. covenant architecture can be very tricky, especially for beginning modelers like yourself.
not really. vertex dragging will give you messed up faces if you don't know what you're doing. face deleting is ok i suppose, but really only for if you're connecting 2 or more sealed models.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
I attached my models, then I welded them together for my wall, but it took the smooth group off and now I can't get it on. How do I get a new smooth group?

Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-