Custom 98 Model!!!
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- Posts: 764
- Joined: Tue Oct 21, 2003 8:28 am
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Well for things for a game u never want to mesh smooth, u want ur models to be lowest possible poly count with out makin it look like crap, a skin will always make your gun look like it has alot more polys than it does (if it is good). Ive brought it up many times but look at the unreal models and the renders of the halo 2 weapons u can see that they arnt mesh smoothed. U can smooth things out by just pulling edges or verticies in the correct spot too, if u need some more edges just use the cut command. I am talking about 3d max here so if its gmax sorry, but if u are just making a model for fun mesh smooth is fine, but ur keeping the iterations at 0 which cuts down on polys but usually makes a model look bad, so set the iterations at 1 or 2 u will very rarly ever need to goto 3 and higher, 2 is for real smooth stuff and 1 is for just smoothing out some, but still too many polys for a game, unless it was for just u and u have a great computer. And dont listen to oldfaq the model is fine for just beggining, hes got a lot to learn himself about modeling so dont worry about it.
Why not meshsmooth in a game? its perfectly fine, you can smooth sections of the weapon to make a good look doesnt mean the polys are gunna jump through the roof or anything..... And dont listen to oldfaq the model is fine for just beggining, hes got a lot to learn himself about modeling so dont worry about it.
why not listen to me? actually H2 weapons are bumpmapped and there are tons of things of things to modeling. Chamfering. All you need to do is learn it and it will make your models smooth, you don't use mesh smooth modifier with editable mesh. Trust me on that one. Only when you are in Editable poly. I have a lot to learn but I will only help people be better modelers. You can't say that the model is awsome so that they go around thinking it and just stop working on stuff. You want them to make it look nice so that they can please anyone. If you want Ill show my uzi that I had just done and it doesnt use any kind of modifier(smoothing) it using chamfering..... etc
Beastman, just to let you know, he can have models with up to 5000 polys if he wanted and they would still work fine ingame. Unless he had a computer that was under the specifications. I have a feeling that the models he is making at the moment will not be for any games. So just let him learn howto use the mesh modifer(use it in editable poly) it works really nice once u just mess around with it. Just Gmax is too much of a strip down program. So theres no point of telling him about 3dsmax, and its functions when he is using gmax....
Just keep practicing and thats the only way you'll get better, that means u have to practice a lot u can't just magically become an amazing modeler.
well here it is. My Uzi
acutally I jsut wanted to show you how much I had improved over the last few montsh of "practicing" but from beast I have "a lot" to learn

--- Old UZI ---




--- New Uzi ---




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- Posts: 81
- Joined: Sat Mar 13, 2004 9:14 pm
- Location: On a sniper ledge waiting for the right shot.
http://samsonite.mypicgallery.com/mpg/Route.asp heres my paintball 98 custom.
i have about 500$ worth on that thing. its my preciousssss... hehe
that model is tight, did you make that? very good.
i have about 500$ worth on that thing. its my preciousssss... hehe
that model is tight, did you make that? very good.