YOYORAST ISLAND: Potentialy, the best map ever made but...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
McFarlane





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Post by McFarlane »

If you mean off my post...
I made up that word :oops: but I guess you know the meaing
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luquis





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Post by luquis »

that is freaking amazing. please get this game
davek20





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Post by davek20 »

Nice map man :shock: :D . I am concerned about the polygon count though. How many is there?
Sonictag




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Post by Sonictag »

yoyorast wrote:
{WP}Josh wrote:Nice update. Looks awesome... and complex. You think you can texture all that???
Actually I'm looking for someone capable of doing it... But first, someone to transfer all that in 3dsmax and Hek....

Ho and bye the way there are 9098 polygons.

YO
there are 9098 polys. If you put all the effort into making that, why not texture it, it really isnt that hard.
HMC Helljumper





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Post by HMC Helljumper »

thats it! only 9000 thats great... i really hoe you can get this ingame
hydroxic





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Post by hydroxic »

[XBOX]BigAFair wrote:IDK looks a bit polymagetic...
dont u mean err....... too polyfull or somthin.... otherwise it looks good...
Why?!!
X.MidgetKillingSpree.X





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Hm....

Post by X.MidgetKillingSpree.X »

:shock: wow and amazed completely THING IS... The part When the guy goes up the ladder to get the flag and the the bridge were the flag is (that bridge between the bases) cant the guy walk over there and score??[/quote]
yoyorast




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Re: Hm....

Post by yoyorast »

X.MidgetKillingSpree.X wrote::shock: wow and amazed completely THING IS... The part When the guy goes up the ladder to get the flag and the the bridge were the flag is (that bridge between the bases) cant the guy walk over there and score??
You are right man, once you're up there you just have to cross the bridge to score... First I did it because it was already very difficult to just get the flag so i didn't want to add more difficulty... but as you're not the only one complaining about this, I'll try to change that...

By the way I didn't manage to find anyone for helping me introduce all this stuff in 3dsmax/HEK... I'm alone (sniff)

YO
Master Chief1





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Post by Master Chief1 »

so when do you plan on releasing this map? looks cool by the way.
http://www.freewebs.com/sinclanhalo
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yoyorast




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Post by yoyorast »

Hi guys, Here are some new pictures of the model, these have better quality and show that the map is not so complex as some of you tought...

I have made a few modifications and added a few things like :
-a new ramp to replace one that was bad designed,
-a place for the tank,
-a new way to the top of the "corniche"(french),
-places to hide behind before the lastground of the towers,
-more polygons on some ramps
-and deleted the "famous" bridge beteween the towers that made you could sore instantantly... for the moment there is no way left to score....

For the moment I'm yet looking for someone with very good knowledge of 3dsmax/HEK to put all this into game... until then I will not be able to make the project go forward anymore...

enjoy the picture guys!

YO.

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Last edited by yoyorast on Sun Sep 19, 2004 4:37 am, edited 1 time in total.
zero_cool





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Post by zero_cool »

a famous ogre once said "sure its big enough, but look at the location" id have to agree, lol, sweet man, looks completely and utterly confusing though lol
NoZTeK





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Post by NoZTeK »

and thats what makes it awesome
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Danke




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Post by Danke »

Beautiful.

And that great halomods saying:
Good luck getting that ingame though.
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McFarlane





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Post by McFarlane »

I wuld LOVE if I can install max6 to try something.
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FReAK





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Post by FReAK »

those pictures.. *jaw drops* WOW
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yoyorast




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Post by yoyorast »

Ok Guys Here is a last update with some renders of the new version of the model(I hope next time I post pictures these'll be in game pics :cool:)



The changes and new things are:
- There is now absolutly no way to reach the flag before having done the entire lap around the map.
- Once you get the flag (no more bridge to cross) you'll have to go back inside the ramp (touching the top of the towers)then go inside the ground on each side of the ramp trough the same "coridors"(is this english?) you had already taken to reach the big ladders of the towers (wich are no more ladders but lifts would be ideal)... This mean you have to do the end of the way to the flag a second time in order to score.
- there is now 2 new little ladder: one in the higher turret, the other down the towers (in the middle) to a canon fixe.
...+lots of little modifications...

Now there is 12428 polygons! :p Even more confusing an complexe hehe :grin: :grin: :grin:... No seriously I think I've manage to get it a bit clearer :p

Oh, I almost forgot.. the good news is that I finally found the talented guy I was looking for: Supreme Taco is now involved and going put all this in game! Thank you to him! And thank you to all those that have been proposing their help, I'm sure you are all talented but I had to choose... We will contact you if you want to be part of the betatest. For those who were proposing custom weapons/vehicles, we'll contact you when it's time... well not everybody but... again thank you everybody! :wink:

Enjoy

YO

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master_wolf





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Post by master_wolf »

i don't mean to flame or anything, but, that is wayyy to big of poly count.
you shouldnt even go over 10,000. and even 9,000 is laggy.
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yoyorast




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Post by yoyorast »

master_wolf wrote:i don't mean to flame or anything, but, that is wayyy to big of poly count.
you shouldnt even go over 10,000. and even 9,000 is laggy.
It seems that with a good "portelation" it will be ok.

Death Island is 19000... this one is 12428.

YO
Sonictag




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Post by Sonictag »

You guys forget that it is the polygons in a scene making more difference than the polygons in a map together, if you got 20k polys facing 1 way and 2k the other, it will only lag when you face the 10k scene.
FReAK





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Post by FReAK »

yeeaaa... what he siaid...
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