[WIP] UNSC Draco

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Post by rossmum »

FleetAdmiralBacon wrote:
Reaper Man wrote:>_< bacon soz, but i hav eto say this: the front of the draco is fugly
Actually, it just isn't aerodynamic. We've been over this. There is no such thing as aerodynamics in a vaccuum, so why make things aerodynamic when you can make them more efficent in ways that matter?
Well, it could do with some more detail, I think that's what he might've meant...
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Post by fritzistheshit »

I have been following this project from the shadows for quite some time now and i thought i should make my presence known.

I have found a fatal flaw with this plan. halo CE is dieing (as much as i hate to say it). in all the time that i have been playing i have never seen a custom map with more then 10 players. this map is meant for a ton of people, and they just aren't going to be there. i would recomened making this an interactive level. it may not be posable to do so at this point in time but it is a suggestion.

giving the players the ability to fly the ship/level changing the combat on the ship. this could also spawn new game types. for example, one team(well call them red) has to stop the other team (well call them blue) from taking the bridge. much like king of the hill if blue is able to take the bridge and control of the ship as a result then it becomes reds job to retake the the ship.

this kind of game play is meant for fewer players. maybe 4 of 5 to a team for the game listed above. this would also make this a great map for machinama. and the best part, you don't have to worry about the out side of the ship. no one would ever get to see it without using devmode.

to make the ship move the way i have mantiond you just have to use the curent model and then but it in a level with nothing. make the spawn points inside the draco.

thank you for your time,
fritz
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SnaFuBAR





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Post by SnaFuBAR »

fritzistheshit wrote:halo CE is dieing (as much as i hate to say it).
please know what you're talking about before you post. we've recently had people change their dedicated servers from pc to CE and many players followed.

just getting the facts straight.
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Post by fritzistheshit »

SnaFuBAR wrote:
fritzistheshit wrote:halo CE is dieing (as much as i hate to say it).
please know what you're talking about before you post. we've recently had people change their dedicated servers from pc to CE and many players followed.

just getting the facts straight.
i said dieing not dead. halo 2 for the pc is going to have a built in map making system. when that happens halo ce will die. i forgot to stait this in my first post but halo ce is also notorious for lag espiecaly when you have a big map with abounch of players.
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Post by SnaFuBAR »

i didn't say that you said it was dead :roll:

h2vista is a ways away. the fact that CE is expanding disproves your opening post, and makes h2 vista irrelevant to the discusion. KNOW WHAT YOU'RE TALKING ABOUT BEFORE YOU POST.

don't turn this into a ce dying/dead discussion.

DON'T SPAM ANYMORE ABOUT CE DYING/DEAD.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by fritzistheshit »

SnaFuBAR wrote:i didn't say that you said it was dead :roll:

h2vista is a ways away. the fact that CE is expanding disproves your opening post, and makes h2 vista irrelevant to the discusion. KNOW WHAT YOU'RE TALKING ABOUT BEFORE YOU POST.

don't turn this into a ce dying/dead discussion.

DON'T SPAM ANYMORE ABOUT CE DYING/DEAD.
I had one sentince about it in my first post!!! you came along an dicided that you needed to prove every one wrong and show how almighty you are!!! and please listen to your own words and "don't turn this into a ce dying/dead discussion." i wasn't, you did.
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Post by SnaFuBAR »

wrong. i just cleared up your misconception. you tried to refute that. i proved you wrong. don't be too mad.

bacon, do you have any plans to rework the exterior? i know your UHMM is priority, but you must admit, heh, the exterior is pretty poorly done.
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Post by fritzistheshit »

SnaFuBAR wrote:wrong. i just cleared up your misconception. you tried to refute that. i proved you wrong. don't be too mad.
did you even read my last post? i said this.
you came along an dicided that you needed to prove every one wrong and show how almighty you are
im mad because you skim throughmy post and then tell me im wrong and what my posts are about. i wrote them, i already know what there about.
bacon, do you have any plans to rework the exterior? i know your UHMM is priority, but you must admit, heh, the exterior is pretty poorly done.
i acualy had an idea about this in my first post but you seemed to only have read the first paragraph.
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Post by SnaFuBAR »

i read your whole post. it was based on making gametypes for fewer players. if you think about it, your remark on CE wasn't even nessecary. also, i didn't need to prove everyone wrong, just you. when you're wrong, i'll tell you you're wrong. show how almighty i am? you fail at logical deduction. good game.

what would the point be of making the ship fly if nobody can get outside of it? how is it going to change combat inside the ship?? as far as i can see, there would be no point. it would only make it more difficult to make the interior of the ship playable. also, one team would be shorthanded because someone decides they'd rather fly the ship instead of protecting the bridge.

taking and re-taking the bridge sounds good, but i'm not so sure about if that gametype would be possible. KoTH sounds closest, but it's pretty randomly placed. it might work if there was only one place for the control area to be, which of course, would be the bridge. doing away with the border area would make it look better.

maybe the control area could spawn and respawn in the same place each time, or maybe the amount of time it takes to gain control of the area after the enemy is killed would be better. then again, how would it even be fair if one team constantly spawns at the bridge? there needs to be an equidistant place from each "base" to the bridge.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by fritzistheshit »

SnaFuBAR wrote: what would the point be of making the ship fly if nobody can get outside of it? how is it going to change combat inside the ship?
It has to do with the physics. every time the ship made a turn, sped up, or slowed down the players in side of the ship would move. this could make it hard for the piloits team or easier depending on two things. the first, how good of a pilot the player is, and the second how well the team is comunicating. if the team members aren't talking to the pilot then he wont know whats going on in the ship (unless theres a way to make virtual security cams in the ship that are desplayed on the bridge. but i think that the cams would take way to much time).
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Post by FleetAdmiralBacon »

1. The ship is a lot smaller than you think.
2. It poses the same advantages as the Banshee, only it can carry more people.
3. I was disproving people when I made Trepidation, Now I'm just making a map that utilizes large vehicles, but in a positive way.
4. The map is meant for 6 players, actually: pilot, copilot, gunner for each team. The point is simple, it's like blood gulch only instead of a gulch between you and the enemy base, it's open space. You get in the ship, fly to the base, attempt to break into the enemy base (now, the bases are big) and steal the flag then safely return.
5. You do know that you can turn off vehicles, right? Set it up for non-default vehicles and you'll have stuff like hogs, which can utilize hog-porters to jump between the two islands. This allows for smaller scale warfare.
6. Just another thing about the size of the Draco, it can be used in the hanger of the POA (which wasn't scaled right anyway.. )
7. In-ship combat has nothing to do with physics.
8. If the map needs never-before-seen gametypes, it'll have never before seen gametypes.
9. BTW, this isn't 1 map, its actuallyquite a few. The main map I talk about is two 'islands' in space, the other is the draco as a scenery file (just the ship) and the third is pretty much hugeass only with different hangers and smoother terrain.
10. I said many times that I would make some modifications to the exterior, specifically the shape of the front and the textures (which I said a long while back would be custon, and hmmmm, they aren't yet, so they can't possibly be done)

11.
fritzistheshit wrote:I have been following this project from the shadows for quite some time now and i thought i should make my presence known.
I don't like your plan and have found some very big flaws:
A) It looks like you've been collecting things to say from the start
B) You haven't revised what you've said to fit what I've fixed / stated
C) You have no idea what is happening in the world of CE.
D) WTF do you mean by interactive? What is more interactive than flying the bulk of the map?
E) That last thing you mentioned, as I said in point 9, was already though of, and by whom? ME.
So, hmm, I don't know, I think my plan is fine. I also think you have no idea what my plan is.


Oh, and can we stop the "halo ce is not dying so shut up" crap? I think you guys have hit him hard enough. Though I do agree with the statement.
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Post by SnaFuBAR »

it sounds like too much work for something that could end up being pretty much useless. typing to your team which way you're going to move the ship is pretty much just.... i dunno... a waste of time. it would only be useful if everyone had teamspeak.

i can't say i like the idea of a flyable ship.
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Post by FleetAdmiralBacon »

SnaFuBAR wrote:it sounds like too much work for something that could end up being pretty much useless. typing to your team which way you're going to move the ship is pretty much just.... i dunno... a waste of time. it would only be useful if everyone had teamspeak.

i can't say i like the idea of a flyable ship.
Why would you type to your team which way you're moving a ship?
Are you implying first person cameras for everyone? Or are you implying that you shouldn't have to tell your team where you are going to go? You still have to do the same thing in a warthog on blood gulch...
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Post by SnaFuBAR »

well, in a hog, at least your team mates can see what's coming up. bein on the interior of a ship in space is not nearly as obvious.

"typing to your team which way you're moving a ship" was in regards to fritz' idea.
fritzistheshit wrote: every time the ship made a turn, sped up, or slowed down the players in side of the ship would move. this could make it hard for the piloits team or easier depending on two things. the first, how good of a pilot the player is, and the second how well the team is comunicating. if the team members aren't talking to the pilot then he wont know whats going on in the ship (unless theres a way to make virtual security cams in the ship that are desplayed on the bridge. but i think that the cams would take way to much time).
which is why i brought up having to type to the team.

i was just showing that it's not a great idea.
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Post by FleetAdmiralBacon »

Oh, and they wouldn't move if you changed speads. I did a test on a banshee in Halo 2 (which in this regards uses an almost equal engine) and just flew my brother around. Accelerating, decellerating, tilting, yawing, turning, nothing made him fall off. Even boosted. The only way he fell off is when gravity took its tool. I'll be running the same test with a hog today on Halo 1 for the XBox.
This, plus the fact that it's all sticky, will make sure that people in the ship, stay in the ship.
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Post by SnaFuBAR »

i was hopeing you'd get to that statement. i was sure you would say something like that, but i didn't want to screw up what was intended to be said.

:arrow: Q: what if someone jumps while the ship is moving? will they die? :?:
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Post by FleetAdmiralBacon »

It depends.
If they land within the ship (somehow) they'll be fine.
If they land on the wall and boucne off, they will be fine.
If they jump and fall out the back.
Duhn Duhn DunDun Duhn DunDun DunDUn Duhn Duuuuuuun
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Post by fritzistheshit »

you know what... screw it. i never should have posted.
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Post by SnaFuBAR »

well i wouldn't say that. maybe your post could've been a bit more thought out, but i wouldn't say you shouldn't have posted.
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Post by Driv3r »

wow this map is gonna own :D
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