
YOYORAST ISLAND: Potentialy, the best map ever made but...
-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
-
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
- Posts: 714
- Joined: Sun Jun 13, 2004 10:31 am
- Location: SC, owning flamers in the forums
-
- Posts: 714
- Joined: Sun Jun 13, 2004 10:31 am
- Location: SC, owning flamers in the forums
-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
-
- Posts: 714
- Joined: Sun Jun 13, 2004 10:31 am
- Location: SC, owning flamers in the forums
congratulations your ''can of worms'', I'm the 116th top poster, lol...Crimson4245 wrote:yes, totally, i just got really hyped up when you said Perfect Dark, i didnt
know people 'round here were into N64 games!
oh, and, to let you guys know, this is the 1st place that i am informing...
that i just achieved HUNTER RANK!!! actually this is my 501st post![]()
FEAR MY HUNTER-NESS!!!![]()
![]()

Hi all!
I already spoke about my position regarding the custom/halo2 weapons.
I don't think these will make the map more playable (trust me on this)... And I don't want to have 2 versions of the map with the risk of having the potential player base (yet enough little in CE) splitted in 2....
Unless, everybody disagree with me on this... there won't be any custom/halo2 weapons.

I already spoke about my position regarding the custom/halo2 weapons.
I don't think these will make the map more playable (trust me on this)... And I don't want to have 2 versions of the map with the risk of having the potential player base (yet enough little in CE) splitted in 2....
Unless, everybody disagree with me on this... there won't be any custom/halo2 weapons.

Signature exceeded 75KB.
-
- Posts: 714
- Joined: Sun Jun 13, 2004 10:31 am
- Location: SC, owning flamers in the forums
-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
Actually it would make it different. Ghost boasts (if it's like the one on Zanzbair 1 the map's fame is doneyoyorast wrote:Hi all!
I already spoke about my position regarding the custom/halo2 weapons.
I don't think these will make the map more playable (trust me on this)... And I don't want to have 2 versions of the map with the risk of having the potential player base (yet enough little in CE) splitted in 2....
Unless, everybody disagree with me on this... there won't be any custom/halo2 weapons.

However Halo 2 things (teleporter mb) could be added just to make the map look better

-
- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
![]() |
-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
-
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
-
- Posts: 16
- Joined: Sat Feb 21, 2004 2:29 pm
- Location: Aussie Land!
- Contact:
HEY ITS ME AGAIN! lol i left the topic for a while....but anyway MAN I WANNA BE A BETA TESTER! ive been on this topic since the begginging, but i didnt post at all
.
all you guys add me to msn NicholasH9@hotmail.com
Give the Aussie (Australia Boy) a chance.

all you guys add me to msn NicholasH9@hotmail.com
Give the Aussie (Australia Boy) a chance.

-
- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
sry dude we're happy with the testers and we intend to keep it that way 
we don't want anymore guys to beta test (maybe later when the test is almost ready and we need 16 guys) because it would cause possible leaks and stuff.
People who are testing or whatever:
yoyorast
SSDC
lightning
Vinx
St. Louis Rams Fan
Crimson
PeterLJr888
Freelancer
Yomama
ect
lets just say there are plenty for now

we don't want anymore guys to beta test (maybe later when the test is almost ready and we need 16 guys) because it would cause possible leaks and stuff.
People who are testing or whatever:
yoyorast
SSDC
lightning
Vinx
St. Louis Rams Fan
Crimson
PeterLJr888
Freelancer
Yomama
ect
lets just say there are plenty for now
