The Core
new render to show how much it's been scaled up
the elite reference is to the left, on the platform. much sniping mb?

please give me more feedback guys! is this size better?? i think it's a lot better at this size.


please give me more feedback guys! is this size better?? i think it's a lot better at this size.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
here's an update. teh model is now all connected. falcon patched up the cylinders for me and connected the flagrooms and hallways
mad props to him!


NOW FOR ODDBALL TO GET ON SO I CAN SEND IT HIS WAY.

mad props to him!


NOW FOR ODDBALL TO GET ON SO I CAN SEND IT HIS WAY.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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well i scaled up due to the issue of spawnkillers... and grenade abuse...
as for the poly count, yes that is near final. it shouldn't lag at all. i mean, most of it you can't even see from any one spot. just think of BG. you see most of the map just by being outside a base, and how much does it lag?? (not including the 56k'ers)
me wants cirlular on x and y axis... on the z though, it is oval.
any other comments??
SnaF
as for the poly count, yes that is near final. it shouldn't lag at all. i mean, most of it you can't even see from any one spot. just think of BG. you see most of the map just by being outside a base, and how much does it lag?? (not including the 56k'ers)
me wants cirlular on x and y axis... on the z though, it is oval.
any other comments??
SnaF

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Umm where is it?(screw you)
Thanks,
Elite Hunter
Last edited by The Spartan! on Thu Apr 28, 2005 9:06 pm, edited 1 time in total.
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why don't you run an optimize modifier it lower the polycounts. Before 6500 Polys after 2500 and you don't notice a difference.
http://www.halomods.com/forums/viewtopi ... &start=100
look at the wireframe
http://www.halomods.com/forums/viewtopi ... &start=100
look at the wireframe
...left for good
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