Texture Help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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davek20





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Joined: Wed Jun 02, 2004 1:05 pm

Texture Help

Post by davek20 »

When I went into Sapien to add some stuff to my level, and my base that made was white. I applied some textures to it in 3DS Max but they didnt show up in Sapien. Do I need to put the actual TIF file that i used into my Bitmaps folder for that level and create tags for them? What do I do? :?:
Livens





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Joined: Wed Jun 16, 2004 5:09 am

Post by Livens »

Yep, you have to compile your bitmaps then create shaders for them in Guerilla. Then you have to run it through Tool again.

If you get Kirks vid tut's, #7 I think, he explains this really well.
GHL





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Re: Texture Help

Post by GHL »

davek20 wrote:When I went into Sapien to add some stuff to my level, and my base that made was white. I applied some textures to it in 3DS Max but they didnt show up in Sapien. Do I need to put the actual TIF file that i used into my Bitmaps folder for that level and create tags for them? What do I do? :?:

well a little common sense would say YES. obviously a bitmap that is used needs to be in the bitmaps folder -_- ffs.
and obviously you create tags!
omg some people cannot grasp this thing we call COMMON SENSE
-GHL
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

in kirks tutorial though when he textures the base, he doesnt create a shader for it and he doesnt even put that TIF file in the bitmaps folder. He just applies that texture and its there.
GHL





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Post by GHL »

because he has his bitmaps folder and shaders already set up -_-
-GHL
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

GHL wrote:because he has his bitmaps folder and shaders already set up -_-
well, when i followed his tutorial, i didnt need to create a shader for the base material and it showed up. But anyway, ill create the shaders and see what happens.
Livens





Posts: 24
Joined: Wed Jun 16, 2004 5:09 am

Post by Livens »

davek20 wrote:
GHL wrote:because he has his bitmaps folder and shaders already set up -_-
well, when i followed his tutorial, i didnt need to create a shader for the base material and it showed up. But anyway, ill create the shaders and see what happens.
The shader and .bitmap files have no relation to 3dsMax. So, Yes, it would show up in 3dsMax without the shaders or .bitmap's. But to see them in sapien or HaloCE you MUST compile your .tiff files and create the shaders for each. Or if you let tool cretae the shaders the first time through just copy those into your shader folder and change the settings using guerilla.

I know there are like a bazillion steps to getting a map completed and so far there is not a ONE tutorial that shows them all in order. But if you have the patience you will succeed.
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

Well, i got everything working now. Thanks for all the help.
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