teleporters

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

teleporters

Post by gamble »

What is the correct shader type and properties for teleporters? everytime i put them in my map, it crashes sapien when i turn it on. I figure it must be my shadeds.
sparkicks





Posts: 151
Joined: Sat May 15, 2004 8:07 am

Post by sparkicks »

r u actually talking about teleporters or the model that repersents a teleporter. the actual teleporter is invisable. u can put it in easily in spark edit.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

i was talking about what shader should teleporters be, and what properties it should have
sparkicks





Posts: 151
Joined: Sat May 15, 2004 8:07 am

Post by sparkicks »

if ur in spark edit they dont have any shader at all
shadowbreaker513





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Post by shadowbreaker513 »

this is sapien n00b. not sparkedit
sparkicks





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Joined: Sat May 15, 2004 8:07 am

Post by sparkicks »

i know flamer. use spark edit aswell
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

Post by shadowbreaker513 »

u can't on ce
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

ok... does anyone actually want to answer the question?
[users]Mr.Hitman





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Joined: Tue Jun 08, 2004 4:16 pm

Post by [users]Mr.Hitman »

nope!
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