ramps

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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deadshot





Posts: 9
Joined: Wed May 26, 2004 3:59 pm

ramps

Post by deadshot »

ok, i have a map that im making called dodgeball, and there is 2 sides, but you can still get to the other side with to bridge type things, but with i do the STL check i get about 36 errors around the bridge and i really dont want to have to fix them, does anybody have a better way of making a bridge w/o all the headaches?
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

ok speak in english.

STL?

anyway, what are you asking, how to make bridges? talk to me on aim if you really need help.
Yippy-kye-yay Mother Fucker
aarndo





Posts: 65
Joined: Fri Apr 16, 2004 3:22 pm

Post by aarndo »

New Age wrote:ok speak in english.

STL?

anyway, what are you asking, how to make bridges? talk to me on aim if you really need help.
stl check... It finds errors


answer: just make a bridge scenery
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

no, dont make a bridge scenery, model it. Never make it scenery unless you are going to have it move or be destructable
Yippy-kye-yay Mother Fucker
aarndo





Posts: 65
Joined: Fri Apr 16, 2004 3:22 pm

Post by aarndo »

New Age wrote:no, dont make a bridge scenery, model it. Never make it scenery unless you are going to have it move or be destructable

if u heard what he said, he doesnt want to.

its a lot easier making it a scenery because then u can use it in other maps too
Dispraiser





Posts: 138
Joined: Tue Mar 30, 2004 5:48 pm
Location: Michigan, USA
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Post by Dispraiser »

you can also move things from Max file to Max file...
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