Is this possible?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Dan The Man





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Is this possible?

Post by Dan The Man »

hey, would it be possible to make a map like Blood Gulch have it rain frag grenades that explode?
conquer2090





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Post by conquer2090 »

not shure but it would be hillariously funny
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





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Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

if som1 could make it for me, try not to make too many grenades, cause it would be hard to walk, make it rain a moderate amount.
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

you most likley could not get it to werk thats would be funny if you could
conquer2090





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Post by conquer2090 »

what about importing snow into bloodgulch then changing the particles into grenades would lag like hell tho
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

well if you cut down on the number of grenades falling, then it would lag less. my comp can handle it though, i just got it last week and had it custom made.
conquer2090





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Post by conquer2090 »

hmm what about exploding snow flakes?
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

i think itd be funnier to see grenades falling and bouncing around.
conquer2090





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Post by conquer2090 »

n/m that wont work got an exception

EDIT i think it might be the enviroment shader cliff snow
Last edited by conquer2090 on Wed Apr 21, 2004 5:42 pm, edited 2 times in total.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

I have no idea how to mod or anything.
conquer2090





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Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

i tried switching the snow particle with grenade but all it did was stop the snow from falling
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

Hey, where could I learn how to do stuff like this?
conquer2090





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Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

well i found this u can change what the snow looks like EDIT only what it looks like meaning u could do sumthing like falling ammo casings i think heh EDIT: :lol: :lol: :lol: :lol: i made it rain ammo casings lmao pretty strange cuz they get bigger and look wierd funny tho

heres a pic

Image
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

could it do that in blood gulch?
conquer2090





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Post by conquer2090 »

yeh i think all u gotta do is import the weather particle into bloodgulch
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

what map did u do that on?
conquer2090





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Post by conquer2090 »

o thats on the assualt on the control room multiplayer mod, monoxide made it u should see it so fare my fav sp-mp map :wink:
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Dan The Man





Posts: 85
Joined: Wed Apr 21, 2004 3:10 pm

Post by Dan The Man »

hey, any1 willing to do this? i just remembered I amde this thread before.
conquer2090





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Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

lol i jus got an email some one replied this a lil old and the pic of my bullet shells falling is gone the site i uploaded it i had a trial member ship on im at a new pic site lol... i jus had a good idea for how to do it it might work too u take the timberland emitter and import it into bloodgulch with map rebuild then swap its particle for a grenade i didnt try it tho
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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