Glass Texturing

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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viperz





Posts: 21
Joined: Thu May 20, 2004 1:37 pm

Glass Texturing

Post by viperz »

can anybody help me? i'm having some problems with my glass texturing. i've found glass textures under a10, a30, b30 etc but when i put it in, it looks fine in MAX but in Sapien, looks like crap and nothing like how it looks on Prisoner. i compressed them with explicit alpha (suggested by kirks4 tutorials) and used a shader_transparent_glass. is there something i'm missing?

as it is in Prisoner...
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this is how mine looks with the "cryo glass.tif" from the "a10" directory. the plane used to create the glass has been made a MESH...
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the submaterial is named "cryo glass-#%" so it breaks, is transparent, and is doublesided...
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as you can see, this is driving me up the wall... i don't know why it's doing what it's doing. as far as i can tell, it's only showing the alpha layer
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