Interior lighting...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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dg945





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Interior lighting...

Post by dg945 »

I am making a map with a huge tunnel in it and I would like to know how to light it from the inside. Also I would like the map to be ALL interior. No sky or anything. If that's not possible, it's alright.

~dg945~
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Moron66213




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Post by Moron66213 »

I have succsefully made an all interior underground level. However, I found It does need a sky or else there will be no light in the level. What I did was connect my level by a tube to a sky box. This way, the sky gives off light, and when you run radiosity in sapien, the level will have a dim ambient light. Then you can paint light inside the level if you want it brighter.
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gamble





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Post by gamble »

how do you paint light?

On the HEK tut, it tells you to make new faces and coat them with the .tif of the fluorecent lights, then make their shaders give off light.
dg945





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Post by dg945 »

Yes, how do you paint light? Could someone expand on this idea please?

BTW, thx for the responses!
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Moron66213




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Post by Moron66213 »

Watch kirk4's tutorial videos. The second set of tuts he did showed an underground bunker. Then when he put it in sapien, he showed how to paint light.
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
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