how do you apply a shader

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Dark Cloud




Wordewatician 500

Posts: 958
Joined: Thu Jan 29, 2004 1:39 pm

Post by Dark Cloud »

Ok, select the mp_warthog under the vehicles tab. In the upper-left area of HMT, there will be a value in a box that is like, 6-8 digits long (I forget... I think it's 8 though.). Copy that value. Now, go to a piece of scenery, and paste the value over the scenery's value in the little box. Save.

Now, keep in mind, that will cost you a piece of scenery then. PMI is the best way to go for more scenery.
Pwn4g3




Wordewatician 500

Posts: 809
Joined: Tue Apr 06, 2004 8:29 am

Post by Pwn4g3 »

doing that for me usually causes mr exception to rear his ugly head =P

Door tut works better :D
the grunt master





Posts: 2
Joined: Tue Jan 20, 2004 5:32 pm

Post by the grunt master »

whats pmi?
the sentianal__





Posts: 138
Joined: Sun Apr 18, 2004 1:25 pm

how do you apply a shader

Post by the sentianal__ »

does anybody know how to apply a glass shader to a model? or any shader for that matter.
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