Help with 3ds max6

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Bggsyboy





Posts: 7
Joined: Wed Apr 07, 2004 2:32 pm
Location: My foot is up your ass, does that work?

Help with 3ds max6

Post by Bggsyboy »

How do u do this in 3ds max6:

1) In 3ds Max select the level.

2) Select Modify.

3) Under Selection, select Face mode.

4) Select the 10 faces that compose the top and sides of the box which is currently the level.

5) Make sure all the Smoothing Groups are cleared for the selected faces. Under Smoothing Groups click on Clear All. The assigning of smoothing groups will be covered later in the tutorials under this section.

6) The tutorial terrain\sky Multi/Sub-Object material is already applied to the object "level". To make the selected 10 faces display a Halo sky in game apply Sub-Material ID 1 which is +sky.

There are many ways to apply a material to a face including the following:

Apply the material by entering "1" in the Material ID field under Surface Properties.

The first image further explains the above procedures.



The following procedures will apply the example_tutorial_ground to the remaining faces and map the material to these faces.

7) Select the 2 faces that compose the bottom or floor of the box which is currently the level.

8) Make sure all the Smoothing Groups are cleared for the selected faces. Under Smoothing Groups click on Clear All. The assigning of smoothing groups will be covered later in the tutorials under this section.

9) Apply the Sub-Material example_tutorial_ground to the selected 2 faces.

There are many ways to apply a material to a face including the following:

Apply the material by entering "2" in the Material ID field under Surface Properties.

The second image or last image further explains the above procedures
Bggsyboy





Posts: 7
Joined: Wed Apr 07, 2004 2:32 pm
Location: My foot is up your ass, does that work?

PLZ HELP

Post by Bggsyboy »

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