I've tried to build or modify one of halo vehicles, but I'm staked at one point: compiling collision-geometry. It's a sort of human cargo (seat nodes from pelican).

All the other files were compiled sucessfully, exept collision-geometry.
The Tool error msg is:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry vehicles\warthcargo
Couldn't read map file './toolbeta.map'
### collision-geometry.JMS
### warthcargo-collision.JMS
### ERROR couldn't update edge #311 (red).
### ERROR couldn't update edge #312 (red).
### ERROR couldn't update edge #311 (red).
### ERROR couldn't update edge #312 (red).
### ERROR couldn't update edge #237 (red).
### ERROR couldn't update edge #241 (red).
### ERROR couldn't update edge #241 (red).
### ERROR couldn't update edge #237 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'collision-geometry' of node 'frame'.
### ERROR failed to import collision model 'vehicles\warthcargo\warthcargo'.
C:\Program Files\Microsoft Games\Halo Custom Edition>

I exported .JMS to model dir, .JMA to animation dir, collision geometry.JMS to physics dir, the shaders are from warthog stuff.
The nodes are linked as follows:

Can any1 who has more experience in halo vehicles, help me please? What I'm doing wrong here(some node stuff maybe)!?