How do you remodel a tree.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Bggsyboy





Posts: 7
Joined: Wed Apr 07, 2004 2:32 pm
Location: My foot is up your ass, does that work?

How do you remodel a tree.

Post by Bggsyboy »

How do you remodal a tree to put in Bloodgulch or could you give me a download of a remodeled tree to make it a board.
TheExecuter





Posts: 638
Joined: Thu Mar 25, 2004 5:46 pm

Post by TheExecuter »

you extract the model edit and import it again :shock:
~Mei2k~ [merk]





Posts: 330
Joined: Tue Apr 06, 2004 3:31 pm

Post by ~Mei2k~ [merk] »

they same way u model a gun
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Geekmaster





Posts: 13
Joined: Wed Mar 31, 2004 4:26 pm
Location: somewhere in HELL

Post by Geekmaster »

SPAM :shock: lol that was funny *how do u model a tree* :shock: :P
EVERYTHINGS KILLABLE IF U SHOOT'EM TILL YA BLOW THERE HEADS OFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111
Retro_Boy





Posts: 220
Joined: Sat Mar 06, 2004 1:53 pm
Location: Surfin on the east coast
Contact:

Post by Retro_Boy »

Geek and Merk, your both not helping at all... I dont think you can edit the models for tree's and such... I tried to go to export them, but there are no utilities for it to export or inject.... I think the ones who made blocks, made skins for something, then like rebuilt the maps.
Signature exceeded 500x120 pixels.
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

you can only move around the vertices of the model otherwise you cant reinject it
~Mei2k~ [merk]





Posts: 330
Joined: Tue Apr 06, 2004 3:31 pm

Post by ~Mei2k~ [merk] »

Geek and Merk, your both not helping at all... I dont think you can edit the models for tree's and such... I tried to go to export them, but there are no utilities for it to export or inject.... I think the ones who made blocks, made skins for something, then like rebuilt the maps.
blow it out ya asshole
-ludacris :cry: :cry: :cry:

man u dont know a word about what your talking about. i remodel trees/scenary all the time. and i do it the same way i remodel a gun
so, i helped as much as i could. ::edit::: heres proof.

Image
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
maxipulhalo2





Posts: 162
Joined: Mon Mar 01, 2004 1:51 pm
Location: Somewhere, I forgot.
Contact:

Post by maxipulhalo2 »

What you do is go to pc model in hmt 3.5(i like to use v3 for this), go to what you want to change, select the model and click export. When it has a yes or no question, click yes and save it. Now go to Milkshape and go to file import and click the one that says wavefront and load the model. Now change what you want (remember, you cannot add or delete vertices unless you want Mr.Exception) and when your done go to export and export as wavefront. Then go to your hmt and go to the pc model again and go to the model that you just moddified and highlight it and hit import. Now select your new model and SAVE!
Post Reply