my first REAL Model
- Myth_Object
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my first REAL Model
does this look good?
That's my version of the M4 gun.
feed back please.
I'm sorry for that crappy Model earlier.
That's my version of the M4 gun.
feed back please.
I'm sorry for that crappy Model earlier.
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- Myth_Object
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Should I post my textured version? Sorry. I was doing the plane trick, though, but the polys won't let me make it like the picture.
Hey tony, How many times Do I have to nudge you in MIM? You never answer. (Yes, it's me)
Hey tony, How many times Do I have to nudge you in MIM? You never answer. (Yes, it's me)
Last edited by Myth_Object on Sat Apr 21, 2007 5:45 pm, edited 1 time in total.
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Wow, a box.
It's hardly better than the other one at all, the idea of modelling is to make the object in 3D. Tracing the outline, extruding, and adding a pair of cylinders is not modelling. It's terrible, start again and this time watch the video tutorials which poor bloody Snaf has to post over and over to try and stem the tide of boxes...
It's hardly better than the other one at all, the idea of modelling is to make the object in 3D. Tracing the outline, extruding, and adding a pair of cylinders is not modelling. It's terrible, start again and this time watch the video tutorials which poor bloody Snaf has to post over and over to try and stem the tide of boxes...
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- Myth_Object
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- Myth_Object
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Dude, I used a box at the end of the gun then repeatedly extruded and I lined up the vertices in a 2 hour process. so yeah, it was real effort.SnaFuBAR wrote:it's just a spline with cylinders. watch the plane modeling video tuts before you dare ever post a model again.
花花公子, 我使用了一个箱子在枪的末端一再然后挤压了并且我排队了端点在一个2 个小时过程中。那么呀, 这是真正的努力。
Kerl, ich verwendete einen Kasten am Ende der Pistole dann wiederholt ausgesto
ok, don't spaz. if you used a box, then you wasted your time. you can achieve the same quality as that by using a spline and extruding it. making a flat box in the shape of a gun is not real effort, please don't tell me it is.
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
watch those vids.[/url]
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
watch those vids.[/url]
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
- Myth_Object
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Thanks! ( I was already under a tut, but oh well, guess I didn't do good.SnaFuBAR wrote:ok, don't spaz. if you used a box, then you wasted your time. you can achieve the same quality as that by using a spline and extruding it. making a flat box in the shape of a gun is not real effort, please don't tell me it is.
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
watch those vids.[/url]
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8,000 polies for that? 2 hours?
I don't know what the hell you did, but I could do the same with less than a quarter of the polygons and in about 5 minutes by just splining and extruding or planing it out and extruding. Snaf's link is to a tutorial which explains pretty much the best way to make a game-poly gun, I suggest you do your best to follow it and learn from it.
I don't know what the hell you did, but I could do the same with less than a quarter of the polygons and in about 5 minutes by just splining and extruding or planing it out and extruding. Snaf's link is to a tutorial which explains pretty much the best way to make a game-poly gun, I suggest you do your best to follow it and learn from it.
Wowowowowwo guys hold up
Could we cut out all the hating and bashing, your making yourselves look worse more then anything.
I have a few things to say, but first of all, I'll say this:
For your first real model, I think it looks great. Modelling is a slow process and it takes a long time to make it work out good, hell, my first few models were just primitives slapped together. I'm glad you were able to use the techniques you knew like view port refrences and vertice dragging to the best of your ability. I understand it isn't that great; or game quality; or really show quality for that matter, but still you have to start somewhere. Practice makes perfect, so stay at it (You've probably heard that a million times in your life, but its becasue its true)
Second: Listen to these other guys, they are trying to help and make your model the best it can be. Snaf and Ross are great modellers, and everything they say is useful advice. They aren't trying to hurt you or the model, so never get that idea.
Third: Lets lighten up on people, guys. Who knows, this guy could be the next best CE mapper ever, don't nail him into the ground.
Rossmum, the first part of that last post was completely unnecessary.
Could we cut out all the hating and bashing, your making yourselves look worse more then anything.
I have a few things to say, but first of all, I'll say this:
For your first real model, I think it looks great. Modelling is a slow process and it takes a long time to make it work out good, hell, my first few models were just primitives slapped together. I'm glad you were able to use the techniques you knew like view port refrences and vertice dragging to the best of your ability. I understand it isn't that great; or game quality; or really show quality for that matter, but still you have to start somewhere. Practice makes perfect, so stay at it (You've probably heard that a million times in your life, but its becasue its true)
Second: Listen to these other guys, they are trying to help and make your model the best it can be. Snaf and Ross are great modellers, and everything they say is useful advice. They aren't trying to hurt you or the model, so never get that idea.
Third: Lets lighten up on people, guys. Who knows, this guy could be the next best CE mapper ever, don't nail him into the ground.
Rossmum, the first part of that last post was completely unnecessary.
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
Wtf? nobody was bashing whatsoever. Everyone just told him to improve and told him to use that tutorial. Nobodies telling him to give up, so it's fine. And relying on it being a first model is not a good excuse. Instead of making something bad and then saying "oh it's ok it's my first one", try doing something really well and spend more then 2 hours on it.Doctor wrote:Wowowowowwo guys hold up
Could we cut out all the hating and bashing, your making yourselves look worse more then anything.
I have a few things to say, but first of all, I'll say this:
For your first real model, I think it looks great. Modelling is a slow process and it takes a long time to make it work out good, hell, my first few models were just primitives slapped together. I'm glad you were able to use the techniques you knew like view port refrences and vertice dragging to the best of your ability. I understand it isn't that great; or game quality; or really show quality for that matter, but still you have to start somewhere. Practice makes perfect, so stay at it (You've probably heard that a million times in your life, but its becasue its true)
Second: Listen to these other guys, they are trying to help and make your model the best it can be. Snaf and Ross are great modellers, and everything they say is useful advice. They aren't trying to hurt you or the model, so never get that idea.
Third: Lets lighten up on people, guys. Who knows, this guy could be the next best CE mapper ever, don't nail him into the ground.
Rossmum, the first part of that last post was completely unnecessary.
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