G3A3 Model (not finished)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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XARMOG





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G3A3 Model (not finished)

Post by XARMOG »

Well take a look at it.
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Poly count is 5694
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Leiukemia




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Post by Leiukemia »

Too blocky, not enough detail. Poly count is much too high. Thing is too thin, and you don't need to extrude the barrel hole, skin it on.
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SnaFuBAR





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Post by SnaFuBAR »

you beat me to it leiuk!!! argh!
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XARMOG





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Post by XARMOG »

Thanks for pointing those out to me, it's just my third weapon model.
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cooldude5990





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Post by cooldude5990 »

i agree with leukemia
and its too skinny

**EDIT**
nvm he said that to, just fix what he said lol
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plushiefire





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Post by plushiefire »

I like the model keep up the good work. Mind if I use it in a later h2 mod?
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Doctor





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Post by Doctor »

Wow, not bad, Luek already pointed out the corrections, but I'll say that it is a very good model. It may not seem to great because of how high par is in the standard environment now, but I still gotta say I like it. You did a great job on the barrel, besides a little bit thin.
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Cryticfarm





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Post by Cryticfarm »

Leiukemia wrote:Too blocky, not enough detail. Poly count is much too high. Thing is too thin, and you don't need to extrude the barrel hole, skin it on.
I was just about to say that. How come everything I want to say about models are already said! :roll:
Leiukemia




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Post by Leiukemia »

cryticfarm wrote:
Leiukemia wrote:Too blocky, not enough detail. Poly count is much too high. Thing is too thin, and you don't need to extrude the barrel hole, skin it on.
I was just about to say that. How come everything I want to say about models are already said! :roll:
Because I own, durr :P Anyways, here's a link to a bunch of fantastic referances. Just click on the picture, and a window will pop up. Click the thing that sais "view original". Lot's of very high resolution pictures. Good luck! http://www.imagestation.com/album/pictu ... 4288466709
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