[WIP] Confined

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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nintendo9713




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[WIP] Confined

Post by nintendo9713 »

Well, I wanted to make a VERY tiny 2v2 map, very basic, premade textures..just an hour project to pass by time. Here is the render of it completed:

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(forgot to move frame out of the way)

As you can see...very tiny...and well, the wall textures are....wrong. The only way it seems to fix them is to slant them somewhat because when it is perfect, it looks very weird like that...and tool gives me shader errors. I jsut wanted to post this to see what you think and if anyone knows whats going on with it, 'twould be nice :)
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plushiefire





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Post by plushiefire »

Haha, looks cool...Makes me wanna mod CE...alot...
Come check out Team 3volved.
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rentafence





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Post by rentafence »

Looks a tad small. Scale it so the length of the halls are that of a hog. It might offer a bit more leg room. XD I like tiny maps though.
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nintendo9713




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Post by nintendo9713 »

Nothing on me shader error?

I like it this tiny btw :)
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TomClancey





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Post by TomClancey »

For the texture problem. In your editable geometry mode select all the faces. Then apply a UVW map modifier, and set it from "Planar" to "box". That should solve that.

And what is your shader error? (unless that was your shader error).
nintendo9713




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Post by nintendo9713 »

Wow..I feel stupid for that..now it looks..."normal" However..when I first did it..I got this error in sapien:
04.08.07 12:25:56 sapien pc 01.00.00.0609 ----------------------------------------------
04.08.07 12:25:56 reference function: _write_to_error_file
04.08.07 12:25:56 reference address: 401b13
04.08.07 12:25:56 Couldn't read map file './sapienbeta.map'
04.08.07 12:25:57 CreateDevice succeeded with refresh rate = 0
04.08.07 12:25:59 Increasing sound decompression buffer size to 1048576 bytes
04.08.07 12:26:28 WARNING: 1 clusters in structure_bsp levels\facility\facility have no background sound or sound environment.
04.08.07 12:26:29 local player 0, weapon (0x0), deleted unexpectedly
04.08.07 12:26:49 ### ERROR unsupported shader type
04.08.07 12:26:49 ### ERROR rasterizer_transparent_geometry_group_draw failed
04.08.07 12:26:49 ### ERROR unsupported shader type
04.08.07 12:26:49 ### ERROR rasterizer_transparent_geometry_group_draw failed
0
that OVER and OVER again...forever. However, the second time..went through normally and well...froze my computer when I loaded the actual map in HCE...
before it started. I'm about to try to tag it into a map and post my results to see if it works. Thanks so far Tom :)

Edit: Tagged and was successful! Needs TINY scaling adjustment for one place and...I messed up the base map I think 0_o...my skins are ...white...for the floor and ceiling...but tis working so I'm happy. I'm about to see what I can do. It's also very dark....if you know how to..do lights..I went to light fixtures and added them...but...they weren't emitting htem in game.
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