My first Custom weapons

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SPARTAN04
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My first Custom weapons

Post by SPARTAN04 »

these are my first two weapons i have recently made. they are not complete with texturing and everything but here is what they look like right now.

WWII M1A1 Thomson:
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Image

M14S1 Sniper Rifle:
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Image

there are a couple of errors and im going to fix them, i just wanted to see what everyone thought.

EDIT: the FP model is not showing up in my weapons, can somebody help me.
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Post by llamaboy772 »

Not that bad in general, but the models are very flat. Also fix the error where it's going through MC's shoulder.
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Post by ihatecompviruses123 »

those are cool.i wanted a rifle like that in my map.but just to think,a thompson in halo?that's sorta messed up.
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Post by SPARTAN04 »

llamaboy772 wrote:Not that bad in general, but the models are very flat. Also fix the error where it's going through MC's shoulder.
ya, i know. i said there still are a couple of errors.
SPARTAN04 wrote:there are a couple of errors and im going to fix them, i just wanted to see what everyone thought.
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Post by Leiukemia »

I'm not gonna come down on ya cause these are your first, and thats fine. I'd just like to suggest doing this tutorial, as it will greatly improve your modelling quility. http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

The first video doesn't work, but the rest should. Actually I'm thinking I might just redo the steps he does in the first vid since nobody has it anymore....
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Post by RaVNzCRoFT »

It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.
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Post by TomClancey »

Leuikemia, fpsbanana has those tuts with the #1 working. I'll post the link in an edit.

[edit] Berreta 9000 Plane Modeling Tutorials
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Post by Leiukemia »

Thanks tom, saves me a few mins :)
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Post by TomClancey »

No Problem. And ya, the first one kinda helps, but is always good to just have them all.
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Post by SPARTAN04 »

ya, i did a made a plane and then i modeled it. i didnt make it the exact size of the reference model so i had to mess with the uvw mapping so it would have helped if i did that. also ill check out those video tutorials and ill prob make a new model later. i have to finish the sniper rifle first though.
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Post by Corvette19 »

these area actually pretty good for a first (better than what i can do)
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Post by SnaFuBAR »

RaVNzCRoFT wrote:It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.
better yet, click alt+b and set your reference as your background.
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Post by SPARTAN04 »

does anyone have a good bitmaps for the front and back areas of the scope?
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Post by TomClancey »

SnaFuBAR wrote:
RaVNzCRoFT wrote:It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.
better yet, click alt+b and set your reference as your background.
Nope, because if you pan around in the viewport doesn't the model move and the background stay put? (Correct me if I'm wrong)
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Post by Leiukemia »

Check the box "lock bitmap" And it's really only useful in the left viewport.
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Post by Doctor »

They look great.
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Post by SPARTAN04 »

SPARTAN04 wrote:does anyone have a good bitmaps for the front and back areas of the scope?
like i said before, does anyone have a good scope bitmap?

for this part:
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scope
scope
scope.JPG (8.37 KiB) Viewed 967 times
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Post by TomClancey »

No, they're normally just a reflection map. Or how tiamat does it, he uses a sky texture in his.
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Post by SPARTAN04 »

so i can just take the master chiefs glass things relection map and put it on that?
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