[WIP]First Map(Dont know what to call it)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SPARTAN04
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[WIP]First Map(Dont know what to call it)

Post by SPARTAN04 »

this is my first map and overall i think its looking pretty good. There are a couple of errors like the uvw mapping and stuff but, ill fix that later.

heres some pics:

the level
Image

the aircraft carrier ship thing
Image
^^^there is a model like that on turbosquid, i based mine off of it and used the runway bitmap for right now^^^

EDIT: i forgot to say that im going to have water later and another base but right now im having errors putting the water in. :lol:
Last edited by SPARTAN04 on Wed Feb 28, 2007 7:08 pm, edited 1 time in total.
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TomClancey





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Post by TomClancey »

It's ok, good for a first, but maybe add water so its not a floating Air Craft "Carrier".
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SPARTAN04
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Post by SPARTAN04 »

EDIT: i forgot to say that im going to have water later and another base but right now im having errors putting the water in. :lol:
lol, i just posted that and then i saw your message.
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halo0001





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Post by halo0001 »

once u add water this will make alot more sense but its a good idea ill prolly dl this one when completed :)
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SPARTAN04
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Post by SPARTAN04 »

what do you guys like better: grassy hills, sandy hills, or cliffs?
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Post by TomClancey »

Needs a sand texture under te water. Its very unateral to have grass under water, but you can have a Rockey cliff, then runs into sand once water comes.
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Post by SPARTAN04 »

ya, its not supposed to have grass underwater, the bitmap screwed up. so im just going to have all sand and then some water and some rocky cliffs.
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Post by SHOUTrvb »

It's actually quite nice. Great for a first. I expect to see good things from you.
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Post by PreventThis »

very nice, i wish my first map came out that nice, i like the idea to, ill definitley download this when its completed, keep us posted. btw there is a water tutorial on http://ghost.halomaps.org/tutorials/.
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Post by SPARTAN04 »

ya, i tried it and i got open edge errors on the plane that was supposed to be water... :(

ill try it again later.
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Post by TomClancey »

you make get an open edge error if your water is appart of the BSP. Water has to be a seperate plane. So just drag a large square plane larger than the skybox and make that your water. Also make sure your water materia is the same name as the texture. so like

Code: Select all

water!$
or w/e the texture name is.
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