Silenced Mac11, custom model and skin
yeah, i think i went a little too low poly on the silencer. thanks for the comments, guys. and my textures are 1024x1024 for the main body, and the little parts (trigger, bolt handle, clip and fire selector) are all on one map, which is also 1024x1024.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
do mine too snaf, itl look alot better
its looking good but the ejection port is bugging me, the square is supposed to be under the circle and you shuold dodge teh top and burn the bottom
ex.
____________________ white = blue black=..black
___________________ |
.....................................| |
___________________| |
____________________|
^thats the box on the ejection port, yeah i got bored lol
its looking good but the ejection port is bugging me, the square is supposed to be under the circle and you shuold dodge teh top and burn the bottom
ex.
____________________ white = blue black=..black
___________________ |
.....................................| |
___________________| |
____________________|
^thats the box on the ejection port, yeah i got bored lol

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- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
yeah, i know
i was trying to get it to look like this, but i had my layer order all wrong. i got a lot closer last nite but, yeh, still not what is desireable.
also, i tried a mix of your material set up and mine, and i got a very clear render of the weapon. check out the first post


also, i tried a mix of your material set up and mine, and i got a very clear render of the weapon. check out the first post



Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
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- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
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- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm