Importing to 3DS max?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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weirdelk





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Joined: Sun Oct 09, 2005 7:37 am

Importing to 3DS max?

Post by weirdelk »

Im having a problem inporting the models, that I have extracted from HMTv3, into 3DS max 8. I try and import them and that works fine but the models have bits missing or you can see right through it but when you pan the camera round there is some of the faces?
Sorry if there is already a topic on this (I couldnt find it)
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Darco




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Post by Darco »

you need to select all the vertices and weld them at .001 and then unify the normals. this method works with most of the models.
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crackcocaine
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Post by crackcocaine »

How do you unify the normals?

Edit: Nevermind I got it
BAN ME, YOUR AN ASSHOLE.
weirdelk





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Joined: Sun Oct 09, 2005 7:37 am

Post by weirdelk »

Yer thanks its alot better now :D
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