I have a model I've been working on, it was orriginally created using the Unreal Editer but I guess you can export to OBJ and so somebody made the model in the Unreal thing... sent it to me... I fixed up all 700 open edges... and then made an extremely simple skin (lol 1 texture for the whole map....) named it skybox... made a frame.... linked it to the frame.... and tried to export
3ds crashes with a generic message
so I figured it might be my 3ds 8... I've had pleanty of problems with it in the past... so I exorted my model to 3ds.... imported it into MAX7 and fixed up all the things that go wrong by doing that and tried exporting.... same generic message
I even ran an STL check... and that came out clean so I'm just stumped as to what could be the problem...
I've exported crap before in MAX7 and I dont know why this model is any different any suggestions would be great on what to do
I cant export to JMS
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When it crashes like that, I believe it's a material error, just so you know.Llama_Juice wrote:there was something in the model that the JMS exporter didnt like so I ran a short script and cleaned the mesh of the model... (deleted everything except for the actual mesh) and then re added the materials and whatnot.... it exported fine