Textures Are Not Correct in Milkshape

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Scoliosis




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Textures Are Not Correct in Milkshape

Post by Scoliosis »

I extracted the assault rifle model and skin from bloodgultch using HMT 3.5 and I imported them into milkshape. I saved the DDS as a JPG so i can see what it looks like with its texture in Milkshape. However this happens when i go to apply the skin.

http://putfile.com/pic.php?pic=main/7/2 ... .jpg&s=f10

How can I get it to look like the model ingame with its skin correctly placed?
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cooldude5990





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Post by cooldude5990 »

you cant unless you uvw map it yourself
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Scoliosis




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Post by Scoliosis »

aww thats sucks, how can i go about doing that?
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Sniper<j)





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Post by Sniper<j) »

Or you could download the latest version of hekplus and extract the model with uv maps corrected. (as .gbxmodel)

I thought the latest version had .gbxmodel converter built-in so look around for it.

EDIT:
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Scoliosis




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Post by Scoliosis »

thank you so much. This Rocks

Edit: I downloaded HEK Plus, how do i export it as a GBX. I dont see how?
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(sccan)dudz





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Post by (sccan)dudz »

SWEET :D
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