Is it possible for me to design a map in UTED (Unreal 2004 editor) and import it in 3D Max so I can save it as a Halo 1 map?
Sounds really complicated but I've seen similar things for other programs. I know how to use UTED and I can make a map from scratch, but 3D Max I wouldn't have the slightest clue.
If I can just get the UTED map into 3D Max, that'll be a great start. I don't need textures or lighting or anything, I just want the basic model.
Thanks.
Possible to import UTED maps into 3D Max?
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- Posts: 157
- Joined: Thu May 06, 2004 10:30 am
- Location: #halomods
i've once tried that with the normal UT and i somewhere found an extractor for UTed (the editor) and extracted it to an format that max could read using another plugin for importing but the geometry of the level was so F**d up that i was better of building the whole level by myself
i talking about CTF-Face btw (that my map
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i talking about CTF-Face btw (that my map
