Making glass vehicles
Making glass vehicles
i was wondering how i would go about making a glass vehicle,, since there is no glass shaders in bg,, what shall i do????
|not fully transparent,, but simi,, so you can still see the outline|
ive tried changing bitmaps,, but that doesnt make it transparent,, and its not possible to edit shaders,, ive tried to change the opacity of the bitmap,, but does not work,, just makes it lighter,, i was thinking making a blue bitmap,, and taking out the shaders??
any skillful advice?
☼someone stole my old name pw!!☼
|not fully transparent,, but simi,, so you can still see the outline|
ive tried changing bitmaps,, but that doesnt make it transparent,, and its not possible to edit shaders,, ive tried to change the opacity of the bitmap,, but does not work,, just makes it lighter,, i was thinking making a blue bitmap,, and taking out the shaders??
any skillful advice?
☼someone stole my old name pw!!☼
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The windshield shader likes to be clear and white in one layer but if you look at several layers over each other (such as looking through several walls) it looks black and near solid. So if you put it on vehicvles it looks usually black.junkyblingo wrote:hmmm...thats strange it was completely clear when i applied ithalofan141 wrote:Hog shield shader makes it an odd black glass. If you don't mind pink one of the glass shaders for needler works nicely. Also green if you swap with the tele shader.
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hmmm... thanks, i didnt know that, so did i just get lucky on my hog being clear or something?halofan141 wrote: The windshield shader likes to be clear and white in one layer but if you look at several layers over each other (such as looking through several walls) it looks black and near solid. So if you put it on vehicvles it looks usually black.