Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Jul 14, 2006 11:24 am
so yeh, just felt like showing off a little something i had laying around.
this won't be the final layout. Hive (for those of you that remember it) is cancelled, as this is taking it's place with the same theme in mind.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Fri Jul 14, 2006 1:50 pm
The_Hushed_Casket
Posts: 1698 Joined: Sun Nov 07, 2004 12:13 pm
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by The_Hushed_Casket » Fri Jul 14, 2006 3:29 pm
It's hard to tell exactly what it's like when you can see some of the back-faces, but it definitely looks great so far. The covenant-style architecture is spot-on.
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
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by JK-47 » Fri Jul 14, 2006 4:05 pm
I remember when you made that, you did it to show someone what a covenant structure was, because they were making a covenant map.
Doctor
Posts: 567 Joined: Sun Nov 27, 2005 5:48 pm
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by Doctor » Fri Jul 14, 2006 5:21 pm
Wasn't this posted already?
http://www.halomods.com/forums/viewtopi ... highlight=
Either way, its still awexome.
multi-genre wrote: I remember when you made that, you did it to show someone what a covenant structure was, because they were making a covenant map.
That was me
Com mun ism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -
wer its at brudda -
Grunt Rebel
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by Grunt Rebel » Fri Jul 14, 2006 5:42 pm
Looks wicked.
maca_§
Posts: 5357 Joined: Mon Jan 19, 2004 8:54 pm
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by maca_§ » Fri Jul 14, 2006 9:17 pm
Awesome so far!
rossmum
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by rossmum » Sat Jul 15, 2006 1:12 am
As always, <3. Amazing work.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jul 16, 2006 12:35 am
rossmum wrote: As always, <3. Amazing work.
plane modeling ftw
[quote="maca_
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
The science of Kaboom
Posts: 211 Joined: Tue Apr 25, 2006 6:12 pm
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by The science of Kaboom » Sun Jul 16, 2006 1:22 pm
Its Coolio, why not put in a bridge or something IMO, But still Its by far the best map ive seen for CE yet.
Sig over 3 lines.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jul 16, 2006 4:11 pm
The science of Kaboom wrote: Its Coolio, why not put in a bridge or something IMO, But still Its by far the best map ive seen for CE yet.
it just might
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jul 16, 2006 7:57 pm
custom elite biped by whiplash daemon, which will be featured in the map.
custom bumps, and not baked!
red team
blue team
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
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by rossmum » Mon Jul 17, 2006 12:03 am
Not... baked... Are you serial?
<3, btw.
V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
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by V0Lt4Ge » Mon Jul 17, 2006 7:11 pm
What does baked mean?
Nice job.
rossmum
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by rossmum » Mon Jul 17, 2006 10:04 pm
"Baked bumps" are bumpmaps that have been haxxed into the normal texture because Halo's engine dislikes bumps on anything other than BSP.