
Map not exporting (look at the 4th post I made)
Map not exporting (look at the 4th post I made)
Im trying to weld the verticies selected. Ive selected 6 of them, I changed the threshold to 1.0, and when I click the button to weld, it comes up with this:


Last edited by JK-47 on Wed Jun 28, 2006 5:27 pm, edited 4 times in total.

- FleetAdmiralBacon
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Um, you're trying to weld a box?
That's not how you add a base to your map.
You have to attach it (select the map and find "attach" in the Editable Mesh thing) then select the um, box.
Then you have to go and create new geometry that physically attaches them (make sure to make it smooth... )
If you're trying to collapse them (force them all to the same point) you have to hit the collapse button...
That's not how you add a base to your map.
You have to attach it (select the map and find "attach" in the Editable Mesh thing) then select the um, box.
Then you have to go and create new geometry that physically attaches them (make sure to make it smooth... )
If you're trying to collapse them (force them all to the same point) you have to hit the collapse button...

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I know, i'm not to that part yet, I just want to weld those 6 end verticies together so its more of an accessable ramp, instead of a base where you have to jump over a square area to get onto the base.FleetAdmiralBacon wrote:Um, you're trying to weld a box?
That's not how you add a base to your map.
You have to attach it (select the map and find "attach" in the Editable Mesh thing) then select the um, box.
Then you have to go and create new geometry that physically attaches them (make sure to make it smooth... )
If you're trying to collapse them (force them all to the same point) you have to hit the collapse button...

- RaVNzCRoFT
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- FleetAdmiralBacon
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Something is messed up with either an object type (may have a modifier on it, convert it to editable mesh) or a material id (make sure they are all valid)

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- FleetAdmiralBacon
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ARe you sure? Your box probably has problems..

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- FleetAdmiralBacon
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Is your ramp in there?
You have to check everything to make sure that it is all set up with the right material IDs, otherwise it won't export.
You have to check everything to make sure that it is all set up with the right material IDs, otherwise it won't export.

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If he installed Blitzkreig incorrectly, it would give him an error when he starts 3ds max and "JMS" wouldn't appear in the export file type list.

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If you leave out a dll sometimes bliz will launch then crash everytime you use it. Trust me I know this from experiance, and about the Material Ids I don't think they mater much I've always done what ever I wanted to with them a it always exported fine.FleetAdmiralBacon wrote:If he installed Blitzkreig incorrectly, it would give him an error when he starts 3ds max and "JMS" wouldn't appear in the export file type list.
- skyline GT-R
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Here is a list of reasons why max might crash on you when trying to export .jms : http://gbxforums.gearboxsoftware.com/sh ... hp?t=56126