skins 'n' stuff

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
gma4567





Posts: 11
Joined: Fri Jun 09, 2006 6:45 pm

skins 'n' stuff

Post by gma4567 »

I made these skins for the marines in halo pc

I'm not what you'd call a beginner, but these skins are still pretty basic
Image

Image

and heres some custom reticles I'm working on, the first is for a grenade launcher type weapon, the second is for a planned rail gun/plasma rifle

Image

Image

finally a concept for a rifle that I made with photoshop. I know it could use more detail but I just wanted to get the general outline out so that people can ssee what they think of that.
Image

I have actual drawings that make it look 10x better but i cant put them here because I dont have a scanner *bashes head against wall*

BTW if anyone chooses to use/be "inspired" by the gun sillhouette could you notify me/show me pics?


tell me what you think!
Last edited by gma4567 on Sat Jun 10, 2006 1:51 pm, edited 1 time in total.
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

those reticles really look good in-game :)
the marines are sweet, but i don't like red that much :P

for the photoshop model, i think it needs more detail, and it's a bit too bulky in my opinion.

do you have a digital camera to take a pic of the drawings?
Image
Image
gma4567





Posts: 11
Joined: Fri Jun 09, 2006 6:45 pm

yes

Post by gma4567 »

theres a digital camera in my house, but it's my parents'. They are also the reason I don't have a scanner
User avatar
[cc]z@nd!




Literarian 500

Posts: 2297
Joined: Tue May 04, 2004 1:52 pm
Location: michigan

Post by [cc]z@nd! »

for the grande launcher reticle, make the lines going down increase in how far they go down exponentially.

for example, n is the horizon line, and here's how it'd look:

line 0 = n
line 1 = n-2
line 3 = n-4
line 4 = n-8
line 5 = n-16

or some other formula, to better display a grenade's arc as it loses velocity in the same pattern.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

skins look pretty clean, reticles are nice so far, but i'm not sure the one for the rail gun fits the weapon type much. as for the ps gun... yeah, it's not working out to great (both in execution and design).
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

[cc]z@nd! wrote:for the grande launcher reticle, make the lines going down increase in how far they go down exponentially.

for example, n is the horizon line, and here's how it'd look:

line 0 = n
line 1 = n-2
line 3 = n-4
line 4 = n-8
line 5 = n-16

or some other formula, to better display a grenade's arc as it loses velocity in the same pattern.
you sound like my math teacher lol
Image
Image
gma4567





Posts: 11
Joined: Fri Jun 09, 2006 6:45 pm

well...

Post by gma4567 »

well see im not the greatest modeler in the world so, i can't make it anytime soon and in ddition the trial time on 3ds max 8 is running out fast and I doubt ill get good enough to make it in.... 16 days. Now that I look at it, that ps thing i did is a piece-of-crap :? . I take back my percentages, the drawings I have make it look 200x better :D
gma4567





Posts: 11
Joined: Fri Jun 09, 2006 6:45 pm

Post by gma4567 »

oh and sometime int he future I may post a replacement for the piece of crap I made there with photoshop
Image
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

that sounds fair :)
Image
Image
Post Reply