A few tips on map-models, please....

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Trigr Hapee





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Joined: Thu Sep 22, 2005 6:51 pm

A few tips on map-models, please....

Post by Trigr Hapee »

I am making my first ever map, but I was wondering about a few things modelling. First, I have a map 18000x18000x10000, and I tesselated the bottom (except for the ocean bottom, left that relatively flat) down to 32 squares. I was wondering if that would be a little too few. And what about smoothing groups? Should I smooth the whole terrain under one group, or break it down into mountain, beach, etc?
Also, the texture I used for the floor is 512x512, and it looks pixelated on the 3D-view. Is that a problem, or will it be unnoticable?
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cooldude5990





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Post by cooldude5990 »

make the texture bigger becuase thats a huge map and such a small texture. did you import the mc to see how big it was?
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Trigr Hapee





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Joined: Thu Sep 22, 2005 6:51 pm

Post by Trigr Hapee »

That's what I thought I should do. I know 18000 is big (I know the length of those rooms in d40 while in a hog are about 16000) and I always saw the TIFs were 512. But for some reason I can't import the MC. The only file I have is the .biped and I can't import that with gmax.
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SnaFuBAR





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Post by SnaFuBAR »

look for the reference models in the files forum. they're the correct scale. the download has all vehicles and bipeds.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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