Importing with Blender

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Locked
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Importing with Blender

Post by Doctor »

I model with GMax, but I want some coolio renders so I downloaded Blender. I CANNOT figure out how it works. So anyways, I export my .max files as .(quake 3), open them in a converter, then covert them so I can import them into Blender for a nice render. BUT THE LAYOUT IS SO MESSED UP, HOW DO I IMPORT!? There isn't an 'important' or 'open' button anywhere!
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

I have tried blender, and it's really hard..
I'd suggest you read a readme, manual, or ask some ppl at the blender forums.
Image
Image
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

Figured it out, no need for replies, a lock would be nice or deletion :D
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
Locked