Ferrari WIP

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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argrn




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Ferrari WIP

Post by argrn »

C&C

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Cuda




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Post by Cuda »

nice. cant wait till its complete.
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Patrickssj6




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Post by Patrickssj6 »

Hmm nice.I can't do that stuff cause my gfx card doesn't render the reference pictures correctly. :x

If I were you I would render it better.I know you have Gmax.
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argrn




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Post by argrn »

Why would I render a work in progress? It doesn't show any of the modeling or wireframe, all it is good for is trying to make the model look nicer.
Patrickssj6 wrote:I know you have Gmax.
I have a legal copy of 3dsmax 7
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maca_§




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Post by maca_§ »

Looking good so far.
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Patrickssj6




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Post by Patrickssj6 »

Argrn wrote:
Patrickssj6 wrote:I know you have Gmax.
I have a legal copy of 3dsmax 7
>.<

Still I would always clay render even WIP stuff.It just makes a better impression.
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argrn




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Post by argrn »

Clay renders distort how the smooth parts of the model look (hood, etc) , try it out, curves have no shadow, and thus look horrible again losing the detail that I am showing with this being a work in progress, for critques on the wireframe. That is all that matters at this stage, not making it look pretty... I know what I'm doing here...

Clay renders work well for non-organic models, WIP, I agree with that.
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Post by DOMINATOR »

very nice argrn
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Post by rossmum »

Awesome.
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Post by SnaFuBAR »

Argrn wrote:Clay renders distort how the smooth parts of the model look (hood, etc) , try it out, curves have no shadow

Clay renders work well for non-organic models, WIP, I agree with that.
you're doing your clay renders wrong. and clay renders work fine for organic models. you don't know what you're talking about.

other than that, i like the model. keep it up.
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Post by argrn »

Do... you want to bet me? If I had 3dsmax on this machine I would show you, but I don't atm... I'll have a friend do it for me once somebody gets online.. its early.


They render, but they don't look good.
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Post by cooldude5990 »

looks great. and for clay renders to show details your wrong. do this and itl work great

make a skylight with .5 intesity
then make an onmi right on the skylight
move them both up and over the model (to the side mb)
then press f10 and click advanced lighting - light tracer
then change the enviroment to like a dark blue
then render it
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Patrickssj6




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Post by Patrickssj6 »

The only things that bothers me is that you have to change from RayRenderer to the Default Scanline one
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argrn




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Post by argrn »

Doing a viewport grab works best when you are not intending to show off anything, but get critiques from the wireframe.
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Post by Katarn »

Argrn wrote:Doing a viewport grab works best when you are not intending to show off anything, but get critiques from the wireframe.
Make a wireframe render, sexy and functionality.
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Post by argrn »

Well, I could do that, but this is easier.
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Post by DOMINATOR »

hows it coming along argrn... new renders/pics?
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Post by nifebender »

that looks sweet!
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Post by Sonictag »

Not bad so far, Your wheel arches need work, and i dont know why you have cut dead verts above some of them, but your wheel arches need to be more round.

You also face the problem of making your pre-NURBS model too high polygon, it will make it more time consuming.

You have some unneccessary lines next to your front wheel arch, you could remove at least 4 im sure.

Appart from that its generally not bad, you have some interesting loops but they cause no problems.
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