Lookies! Custom-made BR!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply

Good?

Dude, Bungie NEED you.
2
29%
Very sexy.
2
29%
Nice!
2
29%
Alright.
1
14%
MEH
0
No votes
Bleh.
0
No votes
 
Total votes: 7

rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Lookies! Custom-made BR!

Post by rossmum »

Well, here's my BR for the Halo 2: Source mod, wanted to see what you guys think.

THIS:
Image
...is the main thing that was keeping me from making the BR recently. Yes, that's my Marine Ops mod.

This:
Image
... is the ripped Halo 2 BR model I'm using as a sort of frame to build around. The result:
Image
(orange is the ref, purple is stuff I did)

Should be done very, very soon. Polycount is nice and low, but it has plenty of detail, of course.

Like it?
tabasco sauce





Posts: 203
Joined: Thu Jul 21, 2005 10:55 am
Location: Mojave Desert; Avrg Temp (in F) 110+; There is no Spring and Fall here...Only Summer and Winter

Post by tabasco sauce »

nice, i love it :D
Image
Chuck Norris is Luke Skywalker's real father
Avatar may not exceed 80x80
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Should have it done soon, a few more mins will see the scope done and I should have the receiver done soon.
Reaper Man





Posts: 200
Joined: Sun Feb 06, 2005 5:03 pm

Post by Reaper Man »

*warms up maya for uber render*
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

You can render my M16A1 as a warm up. Should have a bit more done soon, my pretties, don't worry! :wink:

[EDIT]

Updates (yellow is ripped ref, red was the first bit I did, then purple, then blue, and then green):

Image
Image
Image
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

you are converting Halo 2 into Source? Doesn't that mean you can't use ripped models.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

I'm not using ripped models to put into the game, I'm using the ripped model as a reference to make my own. I'll take it as a compliment that you couldn't tell the difference... :P

Basically I build my model over the ripped one, and as each section is done I delete that part of the ripped model.
The_Hushed_Casket





Posts: 1698
Joined: Sun Nov 07, 2004 12:13 pm

Post by The_Hushed_Casket »

I'd still kind of take that as ripping. That's like using tracing paper over the Mona Lisa and calling it your own. (That's right, the Halo 2 BR is the in-game equivelant of the Mona Lisa, you heard it from me)
Image
[gx]shadow





Posts: 490
Joined: Fri Feb 06, 2004 7:02 pm

Post by [gx]shadow »

The_Hushed_Casket wrote:I'd still kind of take that as ripping. That's like using tracing paper over the Mona Lisa and calling it your own. (That's right, the Halo 2 BR is the in-game equivelant of the Mona Lisa, you heard it from me)
Exactly. It is really not that hard to model based on renders on screenshots. I fully modeled a h2 turret and brute shot before h2 even came out. I did this by looking at two renders. Now there are tons of renders and screenshots lying around the net, making the modeling h2 models very easy.
Inappropriate signature content.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

True, but it's much easier to get things exactly right with the reference model. And besides, mine already has more detail, as can be seen on the grip and stock, and also the scope knobs. When I'm done, it'll retain the same general shape as the original, but it will be FAR more detailed.
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

rossmum wrote:True, but it's much easier to get things exactly right with the reference model. And besides, mine already has more detail, as can be seen on the grip and stock, and also the scope knobs. When I'm done, it'll retain the same general shape as the original, but it will be FAR more detailed.
i don't see how it's any more detailed... it looks like er... yeah... you are using cylinders that have more sides... that doesn't make it any better. in fact, it's not as efficient to use higher poly cylinders vs. lower poly. you've not added more detail than the original that i can see makes a difference. but, yes, you have done a good job of replicating.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

Yeah definetly needs detail if its going into source.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

SnaFuBAR wrote:
rossmum wrote:True, but it's much easier to get things exactly right with the reference model. And besides, mine already has more detail, as can be seen on the grip and stock, and also the scope knobs. When I'm done, it'll retain the same general shape as the original, but it will be FAR more detailed.
i don't see how it's any more detailed... it looks like er... yeah... you are using cylinders that have more sides... that doesn't make it any better. in fact, it's not as efficient to use higher poly cylinders vs. lower poly. you've not added more detail than the original that i can see makes a difference. but, yes, you have done a good job of replicating.
I also chamfered the grip and stock, and I'll probably be making an actual indent for the ejection port and cocking lever, and also maybe all the little triangles along the side.
Soccerfreak





Posts: 347
Joined: Tue Jul 27, 2004 9:01 am

Post by Soccerfreak »

That looks pretty cool, but I dont respect the fact that you just trace over and can call it you own, what is the fun of that?
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

I ain't doing it for fun, I'm doing it for a mod. That's why I want extreme accuracy to the original (but with my little additions, of course). My M16, MP5, etc. were made mainly for fun and also for mod projects where accuracy wasn't as high a priority.
Post Reply