coag base
-
- Posts: 937
- Joined: Tue Oct 25, 2005 7:18 pm
- Contact:
coag base
whats the tag for the bases in coag? i want to skin the walls and stuff.
-
- Posts: 365
- Joined: Wed Apr 20, 2005 8:17 am
![]() |
-
- Posts: 937
- Joined: Tue Oct 25, 2005 7:18 pm
- Contact:
-
- Posts: 365
- Joined: Wed Apr 20, 2005 8:17 am
![]() |
It just takes a little common sense and deduction, given you know how a Halo map is built. I would relate building a map to building a house.
For example, things like buildings, ladders, and cliffs, are usually going to be part of the BSP itself. In a house, walls, floors, windows, and counters are built into the house.
Scenery is usually stuff like trees, rocks, bushes, light fixtures... stuff placed in Sapien to spruce up the BSP, without having to go through the trouble in 3DSMax of attaching crap to the level, deleting and recreating faces, etc. And to continue the Map = House analogy, after the house is built, you start putting in the furniture, the lights, whatever. Except in rare (and very strange) circumstances, you usually won't see a couch, table, or lamp built into the floor. What if you wanted to move it? That's why scenery is there.
For example, things like buildings, ladders, and cliffs, are usually going to be part of the BSP itself. In a house, walls, floors, windows, and counters are built into the house.
Scenery is usually stuff like trees, rocks, bushes, light fixtures... stuff placed in Sapien to spruce up the BSP, without having to go through the trouble in 3DSMax of attaching crap to the level, deleting and recreating faces, etc. And to continue the Map = House analogy, after the house is built, you start putting in the furniture, the lights, whatever. Except in rare (and very strange) circumstances, you usually won't see a couch, table, or lamp built into the floor. What if you wanted to move it? That's why scenery is there.
-
- Posts: 937
- Joined: Tue Oct 25, 2005 7:18 pm
- Contact:
-
- Posts: 256
- Joined: Thu Jul 07, 2005 5:03 pm
- Contact:
-
- Posts: 937
- Joined: Tue Oct 25, 2005 7:18 pm
- Contact: