tool problem

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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|tHC|ramrodfarva





Posts: 73
Joined: Sat Oct 08, 2005 2:07 pm

tool problem

Post by |tHC|ramrodfarva »

ok im a little confused ow the movie tutorials arent helping so can some givem the a hand writen tut for the start to where i turn my .tif into a .bitmap or w/e with tool thnxs
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

Somebody ban him he obviously has an inapropriate signature.
(no pornographic material aloud at halomods!)
|tHC|ramrodfarva





Posts: 73
Joined: Sat Oct 08, 2005 2:07 pm

Post by |tHC|ramrodfarva »

there stop crying anyway does anyone know how to fix the tool probem or give me the
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

Thanks, just obey the rules please :? . Read the rules before posting on halomods. It's all they ask. Anyway I can help you out.
To do the bitmap or whatever, go into the command prompt and navigate to the Halo CE root directory in it.

1. Type in the command prompt: "tool.exe bitmaps data\levels\[mapname]\bitmaps" and hit enter, and if you followed Kirk's tutorial exactly then it should give you a warning about your bitmap.
2. Go into Guerilla and open up your new bitmap by going into your tags directory and go into levels, then [mapname], bitmaps, and open "[mapname]_ground.bitmap".
3. Now go to where it has the scroll-down box(it should say "64 bit color key" I think) and choose "explicit alpha" from the list.
4. Save as "[mapname]_ground.bitmap".
5. Now go back into the command prompt and hit the arrow up key, to bring up your last command, and hit enter. Now instead of saying the "##WARNING" thing(don't know what it is), it should say "compressed with explicit alpha" and there should be no warning.

If you need anymore help with making a map ask me and I'll try to help.
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