Having Problems with my custom map..

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Having Problems with my custom map..

Post by RedFox »

Hi, im new here and I need help.
Here's my problem:
I was making a custom map and while compiling the map (to test for bugs)
I always get the:

SHADER\MATERIAL NAME>:
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):

and:

### WARNING found # degenerate triangles.

error :wink:

Currently it has 13 degen triangles, 3 of them are certainly somewhere in the terrain and 10 of them are divided between the bases.
I have been been welding for ages now and I still cant find the edges
Does anyone have any clue of how to find them?
And how to fix the material problem

Anyways...

Here's the current base concept:
Image

Any help would be appreciated :roll:
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Post by RedFox »

anyone?
RedFox





Posts: 24
Joined: Sun Oct 09, 2005 8:54 am

Post by RedFox »

well, the degenerate triangles are messed up..well triangles (lol) one way to help this is to import the .WRL file that Tool.exe automatically places in your HaloCE root directory (C:\program files\microsoft games\halo custom edition\) as default directory.

In 3ds max you want to import the WRL file and it should mark every error you have on the model/map or wahtever it may be.

then fix them according to what they may be
Thank You Pie :roll:
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