Here's my problem:
I was making a custom map and while compiling the map (to test for bugs)
I always get the:
SHADER\MATERIAL NAME>:
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
and:
### WARNING found # degenerate triangles.
error

Currently it has 13 degen triangles, 3 of them are certainly somewhere in the terrain and 10 of them are divided between the bases.
I have been been welding for ages now and I still cant find the edges
Does anyone have any clue of how to find them?
And how to fix the material problem
Anyways...
Here's the current base concept:

Any help would be appreciated
