Opening model in 3DS max

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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a_marine





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Opening model in 3DS max

Post by a_marine »

how?
who wants to kill a marine?
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BEEF!!!




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Post by BEEF!!! »

File->Import. Click in the format drop down menu and find .obj. Then find the model you exported out of HMT. Now right click on the mesh and click Convert to...->Editable mesh. Now click on the little triangle icon on the right side and make sure Ignore Backfacing is turned off. Now just click and drag over your model and make sure all of it is in red. Now go to the right and go down the menu until you find a something that says Flip. Click that and your model should look fine.
a_marine





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Post by a_marine »

theres no .obj in my dropdown list :?
who wants to kill a marine?
Patrickssj6




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Post by Patrickssj6 »

Do you use gmax or 3ds max?
...left for good
a_marine





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Post by a_marine »

3DS max 6 currently
who wants to kill a marine?
[CV] Jordan





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Post by [CV] Jordan »

how do i do the ignore backfacing thing? im new to 3ds and i have both H1 and H2 models. idk how to even skin these things with this program :?
nvm.. i found the backfacing thing but its still wierd.. its only showing parts of MC (H1).
what am i doing wrong?
Last edited by [CV] Jordan on Mon Sep 05, 2005 9:17 am, edited 1 time in total.
SuperSunny





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Post by SuperSunny »

It takes a certain amount of patience and skill to actually learn how to use a professional 3d editing software that costs around 3000 dollars you know :)
Creator of Cel-Shaded BG...
[CV] Jordan





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Post by [CV] Jordan »

i know.. im new to 3ds max not 3d programs in general.
i can use C4D fine and i know only basics of Maya (skeletons and skinning)
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