How do you skin a CE warthog?
Help would be appreciated.
How Do You Skin A Halo CE Warthog? Help plz Nobdy Ever helps
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well, what u do is extract the skin from halo pc using hmt(?) & then you have to download HEK. Now, edit the bitmaps however u want & then go to tool.
After you're done editing your bitmap(s), put the bitmap files
into "halo custom edition\data\vehicles" -create a new folder called warthog & inside "warthog" make a folder called "Bitmaps". So u put the bitmaps into the "C:/program files/microsoft games/halo custom edition/data/vehicles/warthog/bitmaps" ...right?
ok, here comes the "tricky" part i guess... Go to start/programs/accessories/command prompt (unless u have the CMD).
type in "cd C:\program files\microsoft games\halo custom edition"
then hit enter
now type in "tool.exe"
hit enter
a list of things should appear...& it's basically everything u can do in tool.
now in tool type: "tool.exe bitmaps vehicles\warthog\bitmaps"
it should go through & build the tag for you...
now, in your halo ce directory, open the program called guerila. now, go to file->open, & go to vehicles\warthog\shaders\warthog hull.shader_model(unless u made a skin for something else).
now, scroll down to "maps"
if u look below you should see a map u-scale, etc. look at the "base map" section. hit the three dots next to "open" on the right hand side(for base map). now, navigate to your bitmap(vehicles\warthog\bitmaps\YOUR_BITMAP).
close & save the shader.
& tha's pretty much it...
if that doesn't work(which it might not...) then u'll have to download the gbxmodel converter by steelix & get the model into max...but that'll be much harder. if you need help-hit me up on AIM: scoobyd00dog
well, i hope that helped some? & i hope it works for ya...cuz it'll be a pain to have to use the importer & link all the nodes & stuff. well, i'll ttyl!
--Scooby
After you're done editing your bitmap(s), put the bitmap files
into "halo custom edition\data\vehicles" -create a new folder called warthog & inside "warthog" make a folder called "Bitmaps". So u put the bitmaps into the "C:/program files/microsoft games/halo custom edition/data/vehicles/warthog/bitmaps" ...right?
ok, here comes the "tricky" part i guess... Go to start/programs/accessories/command prompt (unless u have the CMD).
type in "cd C:\program files\microsoft games\halo custom edition"
then hit enter
now type in "tool.exe"
hit enter
a list of things should appear...& it's basically everything u can do in tool.
now in tool type: "tool.exe bitmaps vehicles\warthog\bitmaps"
it should go through & build the tag for you...
now, in your halo ce directory, open the program called guerila. now, go to file->open, & go to vehicles\warthog\shaders\warthog hull.shader_model(unless u made a skin for something else).
now, scroll down to "maps"
if u look below you should see a map u-scale, etc. look at the "base map" section. hit the three dots next to "open" on the right hand side(for base map). now, navigate to your bitmap(vehicles\warthog\bitmaps\YOUR_BITMAP).
close & save the shader.
& tha's pretty much it...
if that doesn't work(which it might not...) then u'll have to download the gbxmodel converter by steelix & get the model into max...but that'll be much harder. if you need help-hit me up on AIM: scoobyd00dog
well, i hope that helped some? & i hope it works for ya...cuz it'll be a pain to have to use the importer & link all the nodes & stuff. well, i'll ttyl!
--Scooby

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- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
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