Booleaning for dummies

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Gavel




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Booleaning for dummies

Post by Gavel »

Well I figured since no one knows how to boolean I would put together a quick tutorial.


First create a shape to be cut through, cut away from, etc. This can be anything, even your model.

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Now make the shape you want to cut away with. This shape can even be cut away to produce the desired shape also.

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Place them in contact with each other, sticking through the desired faces.

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Select the object you want to have a hole in. Now go to the rollout on the Command bar, scroll to Compound objects, and click the boolean button. Click pick operand B. Click the object you want to cut away with. In this case, the Box.

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Now de-select the NESCESSARY vert's by holding Ctrl and clicking them so that only the non nescessary vert's are selected (if there are any).

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Delete them. It should look something like this. The nescssary vert's should remain and the other will be gone as well as the faces Around them.

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Use the create face tool after you convert your mesh to editale mesh and fill in those gaps!

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Now flip the black ones to the side you prefer. and fill in the gap in the middle.

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Now extrude or do whatever it was you did this in first place to do.

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Good bye.
Patrickssj6




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Post by Patrickssj6 »

didn't make katarn a vid tut an hour ago abouyt the same stuff?
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Sonictag




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Post by Sonictag »

Lol, or you could simply extrude from one of the segments already in the plane when you make it.

But the reality is, boolean is a load of rubbish. Although there are alot of boolean plugins out there.

Although to be fair, boolean is good for ONE thing, which is hollowing out an object..
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Post by Patrickssj6 »

why can't you just insert the face and then scale and move the vertices?
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Gavel




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Post by Gavel »

Yeah I remembered Katarn's thing about halfway through. I use boolean alot, I use it to place vert's that can be arranged into a shape. Boolean is the only way I know to get a hole in an angled face. Most models don't have an un-nescessary square sitting on them. They usually get optimzed out.

Well I thought not many people knew how to use Boolean so I figured I would make this. Happy modeling. :D
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[users]soccerbummer1104





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Post by [users]soccerbummer1104 »

we get teh gist i think, but i use it diferently, anyways, sinve you jsut cut a squate out of teh box, hmm, couldnt you jsut extract .1 and scale it to wat you wanted put it where you wanted then reverse extruded, for me thats eariesr, and creates less pollys, now, if you ere doing something like a cylinder into a plane, thats a dif issue
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rossgemuend





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Post by rossgemuend »

thanks a lot
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