Successful BSP importation (HaloPC)

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Gavel




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Successful BSP importation (HaloPC)

Post by Gavel »

Well, I was fooling around with file formats in sparkedit and Max, and I was trying to find a way to import a BSp without it being a million pieces. So I opened up MS3D, and Max, and found another file format that they both can use. It is the Autocad drawing, DFX.

Export your mesh from Sparkedit to .obj, open it in Milkshape 3d, and export that as a .DFX, then import into Max using the Autocad importer, .DFX.

Just wanted you guys to know, it imports them as one completely solid object.
Good bye.
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SnaFuBAR





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Post by SnaFuBAR »

pretty good find. i wonder what the others will say.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
theguy2042000





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Post by theguy2042000 »

um doesn't max already import .obj directly,or just 7?
cooldude5990





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Post by cooldude5990 »

yeah i think 6 did too...
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SunnySharma




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Post by SunnySharma »

Big problem, though.

No texturing whatsoever, and no collision.
Gavel




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Post by Gavel »

No, max imported .obj, but when it did everything was in pieces! You would have to reattach everything to make it a solid model. This way will import it perfectly pristine.
Good bye.
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