I would like to do more custom texturing - I'm decent with Photoshop and modding in general. But I don't know how to inject a texture so that it is new, and link it back to a particular map, without changing the texture all across the board. In other words I'd like to play a modded map with new textures, but have other maps show up with their original textures. I know this is possible - apparently IronForge did this with his flame banshees (which are, by the way, immensely cool).
Thanks.
How to inject textures without replacing..?
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- Posts: 96
- Joined: Mon Oct 20, 2003 9:19 am
when your using halo map tools, and you open a certain map and inject a texture, its only gonna show up for that map.Along with ppf's, thats why they r map specific. when u use them on a certain map, thats the only map that activates then, the other maps are original.so when u inject ur textures to a certain map of your choice, it will only show for that map, not changing everything else