Shotgun

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
machopenguin001




Articulatist 250

Posts: 449
Joined: Fri Nov 26, 2004 5:52 am

Post by machopenguin001 »

A spline is a line. Basically you just quite litterally "draw" your model. Check out my "weirdness1" thread and see my model I made from spline.

Nice model sonic, Basically I think I know how he did that. He made basic angular shapes of the face, then tesselated it to heck until he got what yuou see.

Or that's just my nooy, crazy assumption.
Good bye. So long. I hope we never meet again. F u halomods.com
The_Hushed_Casket





Posts: 1698
Joined: Sun Nov 07, 2004 12:13 pm

Post by The_Hushed_Casket »

I personally prefer Plane moddeling but then again I can't model worth $hit. both plane and spline moddeling can have very low poly counts (which is definately NOT shown in macho's wierdness1 thread) but with plane moddeling it is easy to get literally the LOWEST possible poly count.
Image
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

You can get low polygon with both of them, piece of cake, whenever I do spline, take example of the head I did, I do very low polygon areas, then I left them up and create the spline cage, making it low polygon, then I meshsmooth and it comes out like you see. That model used to be... 1000 polygons about.

I prefer low polygon, its alot easier and you can turn it into a high polygon by making a few cuts and doing a meshsmooth pretty easily, the other way round you wont get a desired effect, for instace using polygon crunch will take away detail you want.
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

That and the height/width/length vertices or w/e as well, definatly makes it lower...but no..I see no point in making low polygon models if I can't do anything with them.
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