A spline is a line. Basically you just quite litterally "draw" your model. Check out my "weirdness1" thread and see my model I made from spline.
Nice model sonic, Basically I think I know how he did that. He made basic angular shapes of the face, then tesselated it to heck until he got what yuou see.
Or that's just my nooy, crazy assumption.
Shotgun
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You can get low polygon with both of them, piece of cake, whenever I do spline, take example of the head I did, I do very low polygon areas, then I left them up and create the spline cage, making it low polygon, then I meshsmooth and it comes out like you see. That model used to be... 1000 polygons about.
I prefer low polygon, its alot easier and you can turn it into a high polygon by making a few cuts and doing a meshsmooth pretty easily, the other way round you wont get a desired effect, for instace using polygon crunch will take away detail you want.
I prefer low polygon, its alot easier and you can turn it into a high polygon by making a few cuts and doing a meshsmooth pretty easily, the other way round you wont get a desired effect, for instace using polygon crunch will take away detail you want.