Textures for models

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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hitmanbob





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Textures for models

Post by hitmanbob »

i have been wonderin on how you add more than one texture to a model but hav them both shoiw up(like on ontop of other and top is semi transparent), if anyone could help me it would be great
Sonictag




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Post by Sonictag »

It is by use of submaterials, you use mapping channels on that which will change the texture on different faces. It is under materials, create a new one and change "Standard" to "multi/sub-object" and you can choose what will be in each different mapping channel, so if you make mapping channel 1 have a brick texture, and mapping channel 2 have a metal texture, if you select the face in editable mesh, some options will come up, and on there you can change the mapping channel.
hitmanbob





Posts: 365
Joined: Tue Aug 10, 2004 9:41 am
Location: here

Post by hitmanbob »

tyvm sonictag
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